if(strcmp(cmdtext, "/openderby", true) == 0)
{
if (PlayerInfo[playerid][pAdmin] >= 1)
{
if(!dbon)
{
dbon = true;
for(new i; i < MAX_PLAYERS; i++)
{
GameTextForPlayer(i, "~g~type /goderby",1000,3);
}
}
else if(dbon)
{
dbon = false;
for(new i; i < MAX_PLAYERS; i++)
{
GameTextForPlayer(i, "~r~DERBY CLOSED",1000,3);
}
}
}
else
{
SendClientMessage(playerid, COLOR_GRAD1, " You are not authorized to use this command !");
}
}
if(strcmp(cmdtext, "/GOderby", true) == 0)
{
if(!dbon) return SendClientMessage(playerid,0xAA3333AA,"The Event Derby is not released !");
SetPlayerInterior(playerid,15);
{
LastInterior = GetPlayerInterior(playerid);
derbycar = CreateVehicle(444,-1378.8278,991.5210,1024.3533,0.0058,0,0, 600);
PutPlayerInVehicle(playerid, derbycar, 0);
ResetPlayerWeapons(playerid);
SetPlayerHealth(playerid, 100.0);
TogglePlayerControllable(playerid, 1);
SetPlayerVirtualWorld(playerid, 0);
GameTextForPlayer(playerid,"~r~Derby",2500,3);
}
return 1;
}
new derby[MAX_PLAYERS];
//When player enters derby
derby[playerid] = 1;
//OnPlayerExitVehicle
if(derby[playerid] == 1) return SetPlayerHealth(playerid, 0), derby[playerid] = 0;
|
Originally Posted by Hiddos
2-LinkVehicleToInterior.
If you're using virtual worlds as well, SetVehicleVirtualWorld (Unconfirmed if this is the actual native function) |