Post your code so we can fix it.
Try this, it's not tested, but might work...
pawn Код:
if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1)//USA
{
SetPlayerPos(playerid,-2721.2612,-317.8447,7.8438);
SetPlayerFacingAngle(playerid, 46.8583);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
pawn Код:
if(PlayerInfo[playerid][pFMember] != 255)
{
new family = PlayerInfo[playerid][pFMember];
SetPlayerToTeamColor(playerid);
SetPlayerInterior(playerid, FamilyInfo[family][FamilyInterior]);
SetPlayerPos(playerid, FamilyInfo[family][FamilySpawn][0],FamilyInfo[family][FamilySpawn][1],FamilyInfo[family][FamilySpawn][2]);
SetPlayerFacingAngle(playerid, FamilyInfo[family][FamilySpawn][3]);
return 1;
}
}
else
{
SetPlayerToTeamColor(playerid);
if(PlayerInfo[playerid][pOrigin] == 1)//USA
{
SetPlayerPos(playerid,-2721.2612,-317.8447,7.8438);
SetPlayerFacingAngle(playerid, 46.8583);
SetPlayerInterior(playerid,0);
PlayerInfo[playerid][pInt] = 0;
}
And, the Loose Indentation is just a warning. You don't need to deal with it... It's just because you indent them wrongly, but it still can be compiled