Numbers Of Npc's connected - Printable Version
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Numbers Of Npc's connected -
clavador - 18.06.2010
I'm making a server and I connected like 40 Npcs, 10 are drivers, the rest are peds.
Everyone of them has an AI that runs a loop.
Drivers run a simple timer of 250 milisecs.
Peds run a timer of 100 milisecs with a "for" loop inside to control data between the other players in the server (only humans).
The question is: How many npc's did you test in your server without lag?
With 40 npcs i have cpu usage peaks of 100% most of the time and the npc's really lag.
Re: Numbers Of Npc's connected - [L3th4l] - 18.06.2010
when i had my older server, i had 73 NPCs, mostly peds and the rest drivers
i did not noticed any lag at all
Re: Numbers Of Npc's connected -
clavador - 18.06.2010
Quote:
Originally Posted by N000000b :)
when i had my older server, i had 73 NPCs, mostly peds and the rest drivers
i did not noticed any lag at all
|
But did they have some kind of AI?
I not mean basic AI.
My peds have a actual AI: you can talk to them, they can answer, they fight, they die, they have a life status, etc...
And every single one of them has a for loop that controls everything they do.
Re: Numbers Of Npc's connected -
clavador - 18.06.2010
I will have to remove the AI and leave just the basics I guess... I'm getting too much CPU usage
And I have a Athlon 5200+ with 2 Gigs of RAM and a 8800GTS :O