if(gTeam[killerid]==TEAM_COP || gTeam[killerid]==TEAM_ARMY || gTeam[killerid]==TEAM_AIRSUPPORT) { if(gTeam[playerid]==TEAM_COP || gTeam[playerid]==TEAM_ARMY || gTeam[playerid]==TEAM_AIRSUPPORT) { teamkiller[killerid] +=1; if(teamkiller[killerid] >2) { new str[100]; GetPlayerName(killerid, str, 24); format(str, 100, "**(AUTO KICK)** %s(%d) Too Many Team Kills(TeamKiller)", str,killerid); SendClientMessageToAll(0xFF7F50AA, str); printf("%s", str); SetPlayerInterior(killerid,10); SetPlayerPos(killerid,219.6257,111.2549,999.0156); SetPlayerFacingAngle(killerid,2.2339); SetCameraBehindPlayer(killerid); teamkiller[killerid] =0; Kicking[killerid] =1; SetTimer("KickPlayer",700,0); return 1; } SendClientMessage(killerid,COLOR_RED, "TEAM KILL - Do not kill other Law Enforcement agents (Blue/Purple)"); SendClientMessage(killerid,COLOR_RED, "If you continue to kill other Law Enforcement agents you will be kicked/banned"); SendDeathMessage(killerid,playerid,reason); SetPlayerColor(playerid,COLOR_DEADCONNECT); oscore = GetPlayerScore(killerid); SetPlayerScore(killerid, oscore -1); return 1; } //"cop/army/air killed civilian" message for cop/army/air here? return 1; }
public OnPlayerSpawn(playerid)
{
SetTimerEx("UpdatePlayerTeam", 10000, 1, "i", playerid);
return 1;
}
forward UpdatePlayerTeam(playerid);
public UpdatePlayerTeam(playerid) SetPlayerTeam(playerid, teamid);
Originally Posted by Grim_
Just set a timer every few seconds re-setting the players team. Sometimes the effect isn't set correctly.
pawn Код:
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