)//3DTextLabels
for(new i=0;i<MAX_HOUSES;i++)
{
if(INI_Open("Haus.cfg"))
{
new string[256];
format(string, 32, "eX%d",i);
HausInfo[i][eX] = INI_ReadFloat(string);
format(string, 32, "eY%d",i);
HausInfo[i][eY] = INI_ReadFloat(string);
format(string, 32, "eZ%d",i);
HausInfo[i][eZ] = INI_ReadFloat(string);
format(string, 32, "Besitzer%d",i);
HausInfo[i][Besitzer] = INI_ReadInt(string);
format(string,sizeof(string),".:[Haus Information]:. \nLevel:5\nPreis:1000$\nInhaber:%d",HausInfo[i][Besitzer]);
Create3DTextLabel(string,0x0099FFFF,HausInfo[i][eX], HausInfo[i][eY], HausInfo[i][eZ],40.0,0);
}
}
format(string, 32, "Besitzer%d",i); HausInfo[i][Besitzer] = INI_ReadInt(string); format(string,sizeof(string),".:[Haus Information]:. \nLevel:5\nPreis:1000$\nInhaber:%d",HausInfo[i][Besitzer]);
|
Originally Posted by Cameltoe
format(string, 32, "Besitzer%s",i);
HausInfo[i][Besitzer] = INI_ReadInt(string); format(string,sizeof(string),".:[Haus Information]:. \nLevel:5\nPreis:1000$\nInhaber:%s",HausInfo[i][Besitzer]); |
new playername[MAX_PLAYER_NAME]; GetPlayerName(i,playername,sizeof(playername); format(string, 32, "Besitzer%s",playername);