if(CurrentMenu == Kurshavel) { new Float:health; switch(row) { case 0: //Saba { SBizzInfo[13][sbTill] += 50;// ExtortionSBiz(13, 50); GivePlayerMoney(playerid,- 50); GetPlayerHealth(playerid, health); if(health < 60){SetPlayerHealth(playerid, health + 40.0);} else if(health < 70){SetPlayerHealth(playerid, health + 30.0);} else if(health < 80){SetPlayerHealth(playerid, health + 20.0);} else if(health < 90){SetPlayerHealth(playerid, health + 10.0);} else if(health < 95){SetPlayerHealth(playerid, health + 5.0);} TogglePlayerControllable(playerid, 1); SBizzInfo[13][sbTrash] ++; SBizzInfo[13][sbProducts]--; PGolod[playerid] = 20; } case 1: // { SBizzInfo[13][sbTill] += 100;// ExtortionSBiz(13, 50); GivePlayerMoney(playerid,- 100); GetPlayerHealth(playerid, health); if(health < 70){SetPlayerHealth(playerid, health + 30.0);} else if(health < 80){SetPlayerHealth(playerid, health + 20.0);} else if(health < 90){SetPlayerHealth(playerid, health + 10.0);} else if(health < 95){SetPlayerHealth(playerid, health + 5.0);} TogglePlayerControllable(playerid, 1); SBizzInfo[13][sbTrash] ++; SBizzInfo[13][sbProducts]--; PGolod[playerid] = 20; } case 2: //Омары { SBizzInfo[13][sbTill] += 200; ExtortionSBiz(13, 100); GivePlayerMoney(playerid,- 34); GetPlayerHealth(playerid, health); if(health < 80){SetPlayerHealth(playerid, health + 20.0);} else if(health < 90){SetPlayerHealth(playerid, health + 10.0);} else if(health < 95){SetPlayerHealth(playerid, health + 5.0);} TogglePlayerControllable(playerid, 1); SBizzInfo[13][sbTrash] ++; SBizzInfo[13][sbProducts]--; PGolod[playerid] = 20; } case 3: //Жаренный циплёнок { SBizzInfo[13][sbTill] += 150; ExtortionSBiz(13, 150); GivePlayerMoney(playerid,- 150); GetPlayerHealth(playerid, health); if(health < 30){SetPlayerHealth(playerid, health + 70.0);} else if(health < 40){SetPlayerHealth(playerid, health + 60.0);} else if(health < 50){SetPlayerHealth(playerid, health + 50.0);} else if(health < 60){SetPlayerHealth(playerid, health + 40.0);} else if(health < 70){SetPlayerHealth(playerid, health + 30.0);} else if(health < 80){SetPlayerHealth(playerid, health + 20.0);} else if(health < 90){SetPlayerHealth(playerid, health + 10.0);} else if(health < 95){SetPlayerHealth(playerid, health + 5.0);} TogglePlayerControllable(playerid, 1); SBizzInfo[13][sbTrash] ++; SBizzInfo[13][sbProducts]--; PGolod[playerid] = 30; } case 4: //Coca-Cola { SBizzInfo[13][sbTill] += 15; ExtortionSBiz(13, 15); GivePlayerMoney(playerid,- 15); GetPlayerHealth(playerid, health); if(health < 90){SetPlayerHealth(playerid, health + 10.0);} else if(health < 95){SetPlayerHealth(playerid, health + 5.0);} TogglePlayerControllable(playerid, 1); SBizzInfo[19][sbTrash] ++; SBizzInfo[19][sbProducts]--; PGolod[playerid] +=5; } case 5: //Мартини { SBizzInfo[13][sbTill] += 100; ExtortionSBiz(13, 100); GivePlayerMoney(playerid,- 100); GetPlayerHealth(playerid, health); if(health < 90){SetPlayerHealth(playerid, health + 10.0);} else if(health < 95){SetPlayerHealth(playerid, health + 5.0);} TogglePlayerControllable(playerid, 1); SBizzInfo[13][sbTrash] ++; SBizzInfo[13][sbProducts]--; PGolod[playerid] +=7; } case 6: //Вино { SBizzInfo[13][sbTill] += 75; ExtortionSBiz(13, 75); GivePlayerMoney(playerid,- 75); GetPlayerHealth(playerid, health); SetPlayerSpecialAction(playerid,SPECIAL_ACTION_DRI NK_WINE); if(health < 90){SetPlayerHealth(playerid, health + 10.0);} else if(health < 95){SetPlayerHealth(playerid, health + 5.0);} TogglePlayerControllable(playerid, 1); SBizzInfo[13][sbTrash] ++; SBizzInfo[13][sbProducts]--; } case 7: //Coffe { SBizzInfo[13][sbTill] += 25; ExtortionSBiz(13, 25); GivePlayerMoney(playerid,- 25); GetPlayerHealth(playerid, health); if(health < 90){SetPlayerHealth(playerid, health + 10.0);} else if(health < 95){SetPlayerHealth(playerid, health + 5.0);} TogglePlayerControllable(playerid, 1); SBizzInfo[13][sbTrash] ++; SBizzInfo[13][sbProducts]--; } case 8: // exit { HideMenuForPlayer(Kurshavel, playerid); TogglePlayerControllable(playerid, 1); } } } |