if(PlayerToPoint error -
Ihsan_Cingisiz - 13.06.2010
Hello, i made in OnPlayerUpdate() a script for that it will
display a GameText message but i get this error :
Quote:
error 017: undefined symbol "PlayerToPoint"
|
I use this script :
Quote:
public OnPlayerUpdate(playerid)
{
if(PlayerToPoint(3.0,playerid,1635.4154,-2334.1201,13.5469)) {
GameTextForPlayer(playerid, "~w~Los Santos Airport~n~Type /guide to get your guide", 2500, 3);
}
return 1;
}
|
Re: if(PlayerToPoint error -
Dark_Kostas - 13.06.2010
You can use [ pawn] tags to post samp code. Also you can use
IsPlayerInRangeOfPoint instead. Also OnPlayerUpdate is called many times per sec! It would be better to create a timer being called every sec and put it here.
Re: if(PlayerToPoint error -
bestr32 - 05.03.2011
Here is how.. Do this:
forward PlayerToPoint(Float:radi, playerid, Float

, Float:y, Float:z);
somewhere at the top of the script under the includes
Than
Scroll Down, or anywhere and do this:
public PlayerToPoint(Float:radi, playerid, Float

, Float:y, Float:z)
{
new Float

ldposx, Float

ldposy, Float

ldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
And now try
public OnPlayerUpdate(playerid)
{
if(PlayerToPoint(3.0,playerid,1635.4154,-2334.1201,13.5469)) {
GameTextForPlayer(playerid, "~w~Los Santos Airport~n~Type /guide to get your guide", 2500, 3);
}
return 1;
}
Re: if(PlayerToPoint error -
bestr32 - 05.03.2011
Put this at the top\bottom anywhere of the script
PlayerToPoint(Float:radi, playerid, Float

, Float:y, Float:z)
{
new Float

ldposx, Float

ldposy, Float

ldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
or the following:
#include <a_samp>
and
#if defined FILTERSCRIPT
forward PlayerToPoint(Float:radi, playerid, Float

, Float:y, Float:z);
paste this there.
Now.
After that. Paste this down somewhere else. Paste it at the bottom just to be sure you don't paste it under something.
public PlayerToPoint(Float:radi, playerid, Float

, Float:y, Float:z)
{
new Float

ldposx, Float

ldposy, Float

ldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}
And try
that script u use now.
public OnPlayerUpdate(playerid)
{
if(PlayerToPoint(3.0,playerid,1635.4154,-2334.1201,13.5469)) {
GameTextForPlayer(playerid, "~w~Los Santos Airport~n~Type /guide to get your guide", 2500, 3);
}
return 1;
}
Try if this works
Re: if(PlayerToPoint error -
bestr32 - 05.03.2011
Sorry I replyed 2 times, but the second way is the better, because the first doesn't even tell where. something like that
Re: if(PlayerToPoint error -
Ironboy - 05.03.2011
it is not clear use [pawn]
Re: if(PlayerToPoint error -
bestr32 - 05.03.2011
Oh ok.
Re: if(PlayerToPoint error -
Mean - 05.03.2011
Add this somewhere:
pawn Код:
stock PlayerToPoint(Float:radi, playerid, Float, Float:y, Float:z)
{
new Floatldposx, Floatldposy, Floatldposz;
new Float:tempposx, Float:tempposy, Float:tempposz;
GetPlayerPos(playerid, oldposx, oldposy, oldposz);
tempposx = (oldposx -x);
tempposy = (oldposy -y);
tempposz = (oldposz -z);
if (((tempposx < radi) && (tempposx > -radi)) && ((tempposy < radi) && (tempposy > -radi)) && ((tempposz < radi) && (tempposz > -radi)))
{
return 1;
}
return 0;
}