dcmd_givecash(playerid, params[])
{
new amount, str[128];
if(sscanf(params, "ud", giveplayerid, amount)) return SystemMessage(playerid, "USAGE: /givecash [playername/id] [amount]");
if(!IsPlayerConnected(giveplayerid) || giveplayerid == playerid) return SystemMessage(playerid, "This player is not active.");
if(amount < 1 || amount > GetPlayerMoney(playerid)) return SystemMessage(playerid, "Invalid amount.");
GetName(playerid, playername);
GetName(giveplayerid, giveplayer);
GivePlayerMoney(playerid, -amount);
GivePlayerMoney(giveplayerid, amount);
format(str, sizeof(str), "You have given $%d to %s.", amount, giveplayer);
SendClientMessage(playerid, COLOR_GREEN, str);
format(str, sizeof(str), "%s has given you $%d.", playername, amount);
SendClientMessage(playerid, COLOR_GREEN, str);
return 1;
}
dcmd_givecash(playerid, params[])
{
new amount, str[128];
if(sscanf(params, "ud", giveplayerid, amount)) return SystemMessage(playerid, "USAGE: /givecash [playername/id] [amount]");
if(!IsPlayerConnected(giveplayerid) || giveplayerid == playerid) return SystemMessage(playerid, "This player is not active.");
if(amount < 1 || amount > GetPlayerMoney(playerid)) return SystemMessage(playerid, "Invalid amount.");
GetName(playerid, playername);
GetName(giveplayerid, giveplayer);
GivePlayerMoney(playerid, -amount);
GivePlayerMoney(giveplayerid, amount);
format(str, sizeof(str), "You have given $%d to %s.", amount, giveplayer);
SendClientMessage(playerid, COLOR_GREEN, str);
format(str, sizeof(str), "%s has given you $%d.", playername, amount);
SendClientMessage(giveplayer, COLOR_GREEN, str); // -----------------
return 1;
}
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but I replaced SystemMessage by SendClientMessage because I wanted to change colour |

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dcmd_givecash(playerid, params[]) { // bla bla SendClientMessage(playerid, COLOR_GREEN, str); return 1; } |
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dcmd_givecash(playerid, params[]) { // bla bla SendClientMessage(playerid, YOUR COLOR, str); return 1; } |
//------------------------------[GiveCash]---------------------------------------------------------------
dcmd_givecash(playerid, params[])
{
new string[256];
new playername[MAX_PLAYER_NAME];
GetPlayerName(playerid, playername, MAX_PLAYER_NAME);
new
giveplayerid,
amount;
if (sscanf(params, "ud", giveplayerid, amount))return SendClientMessage(playerid, 0xFF9900AA, "Usage: /givecash [Playerid/Partname] [Amount]");
else if (giveplayerid == INVALID_PLAYER_ID)return SendClientMessage(playerid, 0xFF9900AA, "Player Is Not Connected");
else if (amount > GetPlayerMoney(playerid))return SendClientMessage(playerid, 0xFF9900AA, "You Don't Have Enough Money!");
else if (giveplayerid == playerid)return SendClientMessage(playerid,0xFF9900AA,"You Can't Give Money To Yourself!");
else
{
GivePlayerMoney(giveplayerid, amount);
GameTextForPlayer(giveplayerid,"~g~Money Recived",3000,5);
format(string, sizeof(string), "You Recived $%d From Player %s(%d)",amount,playername,giveplayerid);
SendClientMessage(giveplayerid,0x33CCFFAA,string);
GivePlayerMoney(playerid, 0 - amount);
GameTextForPlayer(playerid,"~y~Money Sent",3000,5);
format(string, sizeof(string), "You Have Sent $%d To Player %s(%d)",amount,playername,playerid);
SendClientMessage(playerid,0x33CCFFAA,string);
}
return 1;
}
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what he said,
if you use same string for 2 msgs, it will be bugged. |