dcmd_givecash(playerid, params[]) { new amount, str[128]; if(sscanf(params, "ud", giveplayerid, amount)) return SystemMessage(playerid, "USAGE: /givecash [playername/id] [amount]"); if(!IsPlayerConnected(giveplayerid) || giveplayerid == playerid) return SystemMessage(playerid, "This player is not active."); if(amount < 1 || amount > GetPlayerMoney(playerid)) return SystemMessage(playerid, "Invalid amount."); GetName(playerid, playername); GetName(giveplayerid, giveplayer); GivePlayerMoney(playerid, -amount); GivePlayerMoney(giveplayerid, amount); format(str, sizeof(str), "You have given $%d to %s.", amount, giveplayer); SendClientMessage(playerid, COLOR_GREEN, str); format(str, sizeof(str), "%s has given you $%d.", playername, amount); SendClientMessage(playerid, COLOR_GREEN, str); return 1; }
dcmd_givecash(playerid, params[])
{
new amount, str[128];
if(sscanf(params, "ud", giveplayerid, amount)) return SystemMessage(playerid, "USAGE: /givecash [playername/id] [amount]");
if(!IsPlayerConnected(giveplayerid) || giveplayerid == playerid) return SystemMessage(playerid, "This player is not active.");
if(amount < 1 || amount > GetPlayerMoney(playerid)) return SystemMessage(playerid, "Invalid amount.");
GetName(playerid, playername);
GetName(giveplayerid, giveplayer);
GivePlayerMoney(playerid, -amount);
GivePlayerMoney(giveplayerid, amount);
format(str, sizeof(str), "You have given $%d to %s.", amount, giveplayer);
SendClientMessage(playerid, COLOR_GREEN, str);
format(str, sizeof(str), "%s has given you $%d.", playername, amount);
SendClientMessage(giveplayer, COLOR_GREEN, str); // -----------------
return 1;
}
but I replaced SystemMessage by SendClientMessage because I wanted to change colour |
dcmd_givecash(playerid, params[]) { // bla bla SendClientMessage(playerid, COLOR_GREEN, str); return 1; } |
dcmd_givecash(playerid, params[]) { // bla bla SendClientMessage(playerid, YOUR COLOR, str); return 1; } |
//------------------------------[GiveCash]--------------------------------------------------------------- dcmd_givecash(playerid, params[]) { new string[256]; new playername[MAX_PLAYER_NAME]; GetPlayerName(playerid, playername, MAX_PLAYER_NAME); new giveplayerid, amount; if (sscanf(params, "ud", giveplayerid, amount))return SendClientMessage(playerid, 0xFF9900AA, "Usage: /givecash [Playerid/Partname] [Amount]"); else if (giveplayerid == INVALID_PLAYER_ID)return SendClientMessage(playerid, 0xFF9900AA, "Player Is Not Connected"); else if (amount > GetPlayerMoney(playerid))return SendClientMessage(playerid, 0xFF9900AA, "You Don't Have Enough Money!"); else if (giveplayerid == playerid)return SendClientMessage(playerid,0xFF9900AA,"You Can't Give Money To Yourself!"); else { GivePlayerMoney(giveplayerid, amount); GameTextForPlayer(giveplayerid,"~g~Money Recived",3000,5); format(string, sizeof(string), "You Recived $%d From Player %s(%d)",amount,playername,giveplayerid); SendClientMessage(giveplayerid,0x33CCFFAA,string); GivePlayerMoney(playerid, 0 - amount); GameTextForPlayer(playerid,"~y~Money Sent",3000,5); format(string, sizeof(string), "You Have Sent $%d To Player %s(%d)",amount,playername,playerid); SendClientMessage(playerid,0x33CCFFAA,string); } return 1; }
what he said,
if you use same string for 2 msgs, it will be bugged. |