dcmd(auto,4,cmdtext);
dcmd_auto(playerid,params[])
{
#pragma unused params
if (!IsPlayerInAnyVehicle(playerid))
{
CarSpawner(playerid,411);
return SendClientMessage(playerid,COLOR,"|- Auto Satisfactioriamente Creado! -|");
}
else return SendClientMessage(playerid,COLOR,"ERROR: Usted ya tiene un vehнculo");
}
else return ErrorMessages(playerid, 7);
}
if (strcmp(cmd, "/infernu", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(IsPlayerInAnyVehicle(playerid))
{
SendClientMessage(playerid, COLOR_ROJO, "-| Ya estas montando en un vehiculo |-");
return 1;
}
else
{
new Float:x, Float:y, Float:z;
GetPlayerPos(playerid, x, y, z);
SetPlayerPos(playerid, x, y, z);
CreateVehicle(411, x, y, z, 0.0, 0, 0, 120000);
PutPlayerInVehicle(playerid, IDDELCOCHE, 0);
SendClientMessage(playerid, COLOR_VERDE, "-| Has cojido un Infernus! |-");
}
}
return 0;
}
if (!strcmp("/infernus", cmdtext, true)) { if(SpawnedVehicles[playerid] != 0) DestroyVehicle(SpawnedVehicles[playerid]); new Float:X,Float:Y,Float:Z,Float:ROT; GetPlayerPos(playerid,X,Y,Z); GetPlayerFacingAngle (playerid,ROT); SpawnedVehicles[playerid] = CreateVehicle(411,X,Y,Z,ROT,-1,-1,60); PutPlayerInVehicle(playerid,SpawnedVehicles[playerid],0); return 1; } |