#include <a_samp>
#include <streamer>
forward UpdateCheckpoint();
new IceCream;
new IceCreamPos;
new Update;
main()
{
}
public OnGameModeInit()
{
SetGameModeText("Blank Script");
AddPlayerClass(0, 1958.3783, 1343.1572, 15.3746, 269.1425, 0, 0, 0, 0, 0, 0);
IceCream = AddStaticVehicle(423, 290.9179, -1517.5056, 24.6192, 235.9560, 1, 56); // icetruck
Update = SetTimer("UpdateCheckpoint", 100, 1);
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new vehicleid = GetPlayerVehicleID(playerid);
if(newstate == PLAYER_STATE_DRIVER)
{
if(vehicleid == IceCream)
{
KillTimer(Update);
}
}
return 1;
}
public UpdateCheckpoint()
{
new Float:x, Float:y, Float:z;
GetVehiclePos(IceCream, x, y, z);
IceCreamPos = CreateDynamicCP(x, y, z, 5.0, -1, -1, -1, 500000);
}
public Update
{
DestroyDynamicCP(IceCreamPos);
}
Originally Posted by ~Ricky~
that should work:
pawn Код:
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