KM/H to MPH. - Printable Version
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+---- Thread: KM/H to MPH. (
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KM/H to MPH. -
IcyBlight - 04.06.2010
Alright look, the GetPlayerSpeed function returns a value in KM/H. I wanted it in MPH, so I divide the result with 1.621 (1,621) to make it MPH. However, this gives me fucked up results like multiple millions. I know math isn't my strongest side but seriously, I thought this was simple enough?
pawn Код:
forward GetPlayerSpeed(playerid);
stock GetPlayerSpeed(playerid)
{
new Float:ST[4];
if(IsPlayerInAnyVehicle(playerid)) GetVehicleVelocity(GetPlayerVehicleID(playerid),ST[0],ST[1],ST[2]); else GetPlayerVelocity(playerid,ST[0],ST[1],ST[2]);
ST[3] = floatsqroot(floatpower(floatabs(ST[0]), 2.0) + floatpower(floatabs(ST[1]), 2.0) + floatpower(floatabs(ST[2]), 2.0)) * 253.3;
return floatround(ST[3]);
}
forward UpdateSpeed(playerid);
public UpdateSpeed(playerid)
{
new speed = GetPlayerSpeed(playerid);
new speedstring[16];
format(speedstring, sizeof speedstring, "%d MPH", speed/1.621); // Check this <--------
TextDrawSetString(SpeedoSpeed, speedstring);
}
Re: KM/H to MPH. -
Conroy - 04.06.2010
Try dividing in the stock.
Re: KM/H to MPH. -
IcyBlight - 04.06.2010
Quote:
Originally Posted by Conroy
Try dividing in the stock.
|
Dividing in the second last line gave me an error, I'm gonna try it in the 'return'.
Re: KM/H to MPH. -
IcyBlight - 04.06.2010
Yup, that did the trick.
pawn Код:
return floatround(ST[3]/1.621);
But the returned value seems way too large(and was before too).
Says my speed by tapping W is 85 MPH, and that the max speed of the Infernus is like 160-200.
Perhaps they are doubled.
If someone with some knowledge in speedometers could help me, it's appreciated.