[TuT] Making a real 'God car' -
Antonio [G-RP] - 03.06.2010
I've seen the attempts, and I'm not sure whether they are what I am going to attempt to do today, but here it goes. Basicly, the function of this 'god car' is to be a car that never
gets damaged. And by that, I mean as in vehicle HP, not looks
Step 1:
At the top of the script, where you keep defines, and forwards, place these lines:
pawn Код:
forward GodCarFix();
new IsGodCar[MAX_VEHICLES];
// the 2 defines below are if you DONT already have them, do NOT add them if you already have them
#define COLOR_YELLOW 0xFFFF00AA
#define COLOR_RED 0xAA3333AA
Step 2:
You need to make a command to make the vehicle a god car. Under 'OnPlayerCommandText' add this:
pawn Код:
if(strcmp(cmd, "/setgodcar", true) == 0)
{
if(IsPlayerAdmin(playerid))
{
new string[256];
carid = GetPlayerVehicleID(playerid);
IsGodCar[carid] = 1;
format(string, sizeof(string), "You have made vehicle id %d a god car!", carid);
SendClientMessage(playerid, COLOR_YELLOW, string);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_RED, "You must be an RCON admin to use this command!");
}
return 1;
}
Step 3:
Under 'OnGameModeInit' you need to create a loop that fixes the vehicle (hence, 'God Car')
pawn Код:
SetTimer("GodCarFix", 1000, 1);
Let me break this down. The timer is running a loop, or a function called "GodCarFix", and the 1000 means that its every 1 second, because it is in milliseconds. The '1' at the end shows that it is repeating.
Step 4:
Finally you need to add the function that atcually fixes the car. You can add this anywhere OUTSIDE another function, but it is easiest to just add it at the end of the script..
pawn Код:
public GodCarFix()
{
for(new v=0;v<MAX_VEHICLES;v++)
{
if(IsGodCar[v] == 1)
{
SetVehicleHealth(v, 1000);
}
}
return 1;
}
And thats basicly it! If you have any questions, feel free to reply, or add my msn at
fpsgamerz@hotmail.com
Re: [TuT] Making a real 'God car' -
mprofitt - 03.06.2010
Quote:
Originally Posted by Antonio (eternalrp.webatu.com)
I've seen the attempts, and I'm not sure whether they are what I am going to attempt to do today, but here it goes. Basicly, the function of this 'god car' is to be a car that never
gets damaged. And by that, I mean as in vehicle HP, not looks
Step 1:
At the top of the script, where you keep defines, and forwards, place these lines:
pawn Код:
forward GodCarFix(); new IsGodCar[MAX_VEHICLES];
// the 2 defines below are if you DONT already have them, do NOT add them if you already have them #define COLOR_YELLOW 0xFFFF00AA #define COLOR_RED 0xAA3333AA
Step 2:
You need to make a command to make the vehicle a god car. Under 'OnPlayerCommandText' add this:
pawn Код:
if(strcmp(cmd, "/setgodcar", true) == 0) { if(IsPlayerAdmin(playerid)) { new string[256]; carid = GetPlayerVehicleID(playerid); IsGodCar[carid] = 1; format(string, sizeof(string), "You have made vehicle id %d a god car!", carid); SendClientMessage(playerid, COLOR_YELLOW, string); return 1; } else { SendClientMessage(playerid, COLOR_RED, "You must be an RCON admin to use this command!"); } return 1; }
Step 3:
Under 'OnGameModeInit' you need to create a loop that fixes the vehicle (hence, 'God Car')
pawn Код:
SetTimer("GodCarFix", 1000, 1);
Let me break this down. The timer is running a loop, or a function called "GodCarFix", and the 1000 means that its every 1 second, because it is in milliseconds. The '1' at the end shows that it is repeating.
Step 4:
Finally you need to add the function that atcually fixes the car. You can add this anywhere OUTSIDE another function, but it is easiest to just add it at the end of the script..
pawn Код:
public GodCarFix() { for(new v=0;v<MAX_VEHICLES;v++) { if(IsGodCar[v] == 1) { SetVehicleHealth(v, 1000); } } return 1; }
And thats basicly it! If you have any questions, feel free to reply, or add my msn at fpsgamerz@hotmail.com
|
Can you repeat that? I am a little confused. What if I want a clover to be a God car? Can I do that?
I pasted your filter script into the plugins directory and called it GodCar.amx. It doesn't seem to work. Please explain more.
Re: [TuT] Making a real 'God car' -
Antonio [G-RP] - 03.06.2010
This isn't a filterscript, its made to add into your GM. You can make any car you want a God Car, all you need to do use the command.
Re: [TuT] Making a real 'God car' -
[HiC]TheKiller - 04.06.2010
Identation is your friend
.
Re: [TuT] Making a real 'God car' -
Antonio [G-RP] - 04.06.2010
I've never indented, nor did I learn. If anybody wishes to teach me the fast way to indent, thanks
Re: [TuT] Making a real 'God car' -
MWF2 - 04.06.2010
Quote:
Originally Posted by Antonio (eternalrp.webatu.com)
I've never indented, nor did I learn. If anybody wishes to teach me the fast way to indent, thanks
|
DracoBlue is your friend
http://dracoblue.net/tidy/pawn/
Re: [TuT] Making a real 'God car' -
Joe Staff - 04.06.2010
You can just use OnVehicleDamageStatusUpdate(vehicleid, playerid) instead of a timer
pawn Код:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
if(vehicleid==MyVehicle)RepairVehicle(vehicleid);
return 1;
}
Re: [TuT] Making a real 'God car' -
Antonio [G-RP] - 04.06.2010
Ah I love you joe, you got MSN?
Re: [TuT] Making a real 'God car' -
cessil - 04.06.2010
why have a 2000 array? I doubt you'd make them all god cars, I'd use PVars so that when the player disconnects the car is no longer godly.
also I'd do what joe said, but when the car flips it'll still decrease and it'll eventually blow up, for this I'd put in
Код:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
if(vehicleid==MyVehicle)RepairVehicle(vehicleid);
new Float:health;
GetVehicleHealth(vehicleid,health);
if(floatcmp(300.0,health) == 1)
{
new Float:pR;
GetVehicleZAngle(GetPlayerVehicleID(id), pR);
SetVehicleZAngle(GetPlayerVehicleID(id), pR);
}
return 1;
}
Re: [TuT] Making a real 'God car' -
Antonio [G-RP] - 04.06.2010
Ok ok im sorry! My tutorial is shat! lol
Re: [TuT] Making a real 'God car' -
Ozwell_Spencer - 04.06.2010
Code:
public OnVehicleDamageStatusUpdate(vehicleid, playerid)
{
if(vehicleid==MyVehicle)RepairVehicle(vehicleid);
new Float:health;
GetVehicleHealth(vehicleid,health);
if(floatcmp(300.0,health) == 1)
{
new Float:pR;
GetVehicleZAngle(GetPlayerVehicleID(id), pR);
SetVehicleZAngle(GetPlayerVehicleID(id), pR);
}
return 1;
}
pawn Code:
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(254) : error 017: undefined symbol "MyVehicle"
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(260) : error 017: undefined symbol "id"
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(261) : error 017: undefined symbol "id"
I get these errors when I use that method.
[/quote]
Re: [TuT] Making a real 'God car' -
Antonio [G-RP] - 04.06.2010
change 'MyVehicle' to 'IsGodCar' and the 'id' to 'playerid'
Re: [TuT] Making a real 'God car' -
Ozwell_Spencer - 04.06.2010
I am using the original method for ADMINS ONLY, and I keep getting these errors:
pawn Code:
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(100) : error 017: undefined symbol "cmd"
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(104) : error 017: undefined symbol "carid"
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(105) : error 017: undefined symbol "carid"
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(106) : error 017: undefined symbol "carid"
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(115) : warning 209: function "OnPlayerCommandText" should return a value
Re: [TuT] Making a real 'God car' -
Ozwell_Spencer - 04.06.2010
Do you guys know how I can fix that?
Re: [TuT] Making a real 'God car' -
Antonio [G-RP] - 04.06.2010
Send me your 'OnPlayerCommandText' on
http://pastebin.com .. ill fix it for you.
Re: [TuT] Making a real 'God car' -
Ozwell_Spencer - 04.06.2010
http://pastebin.com/bZPbcyv8
That's it, it'd be great if you could help me with it.
Re: [TuT] Making a real 'God car' -
Antonio [G-RP] - 04.06.2010
http://pastebin.com/XhsxLfmM
Try that
Re: [TuT] Making a real 'God car' -
Ozwell_Spencer - 04.06.2010
How do I copy it without it having the line number when I post it in Pawno?
Re: [TuT] Making a real 'God car' -
Ozwell_Spencer - 04.06.2010
Never mind, I got it, but it's still saying:
pawn Code:
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(104) : error 017: undefined symbol "carid"
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(105) : error 017: undefined symbol "carid"
C:\DOCUME~1\JANDRE~1\Desktop\GTASA-~1\GAMEMO~1\zombies.pwn(106) : error 017: undefined symbol "carid"
Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
Re: [TuT] Making a real 'God car' -
Antonio [G-RP] - 04.06.2010
My mistake.. THIS compiles
http://pastebin.com/jrdPkTqG