setting a checkpoint for a spicific interior? - Printable Version
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+---- Thread: setting a checkpoint for a spicific interior? (
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setting a checkpoint for a spicific interior? -
Owenlishious - 03.06.2010
hellow,
anyways im having some issues with checkpoint...
for some reason i see some checkpoints that i dont even remember adding...
but i think i know why...
even tho interiors are set in a differrent world/location...and it still show up in all worlds
so my question is....is it possible to disable the checkpoint only if im not in the same world/location as the checkpoint?
and is it possible to set max z and min z for cords?
thx~
Owen
Re: setting a checkpoint for a spicific interior? -
[SF]OutLawZ - 20.06.2010
yer man im stuck with the same problem
Re: setting a checkpoint for a spicific interior? -
DJDhan - 20.06.2010
Check for the player's virtual worl and interior when he enters the checkpoint. Simple :
Код:
OnPlayerEnterCheckpoint(playerid)
{
new vw=GetPlayerVirtualWorld(playerid);
new interior=GetPlayerInterior(playerid);
if(vw== yourvirtualworld && interior == yourinterior) SetPlayerInterior(playerid,yourinterior); // or whatever
else return SendClientMessage(playerid,0xffff00aa,"You are not in the same interior as the whatever");
return 1;
}
Re: setting a checkpoint for a spicific interior? -
Owenlishious - 21.06.2010
thx mate ill try it
Re: setting a checkpoint for a spicific interior? -
(SF)Noobanatior - 21.06.2010
then you will still see the checkpoint try checking there virtual world and interior b4 you update there visable cp and if its in a diff woorld or interior dont show it