if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
/*new string[256];
new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost;
SafeGivePlayerMoney(playerid, -cut);
format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut);
SendClientMessage(playerid, TEAM_CYAN_COLOR, string);
MedicBill[playerid] = 0;
MedicTime[playerid] = 0;
NeedMedicTime[playerid] = 0;*/
PlayerInfo[playerid][pDeaths] += 1;
SetPlayerHealth(playerid, 25.0);
SetPlayerInterior(playerid, 3);
PlayerInfo[playerid][pInt] = 3;
rand = random(sizeof(gMedicSpawns));
SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player
SetPlayerFacingAngle(playerid, 0);
TogglePlayerControllable(playerid, 0);
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);
JustDied[playerid] = 1;
MedicTime[playerid] = 1;
ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0);
if(PlayerInfo[playerid][pDonateRank] > 0)
{
NeedMedicTime[playerid] = 30;
}
else
{
NeedMedicTime[playerid] = 40;
}
PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0);
return 1;
}
}
|
SetPlayerPos(playerid, 1176.4586,-1324.3153,14.0223); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; |
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
PlayerInfo[playerid][pDeaths] += 1;//Agrega una muerte a los stats
SetPlayerHealth(playerid, 25.0);//le da un poco de vida
SetPlayerPos(playerid, 1176.4586,-1324.3153,14.0223);//lo transporta a la posiciуn
SetPlayerInterior(playerid,0);//pone el interior "standard"
PlayerInfo[playerid][pInt] = 0;//guarda el interior en el que esta en los stats
TogglePlayerControllable(playerid, true);//lo deja moverse
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);//le muestra el mensajito
JustDied[playerid] = 1;//?, no se que hace
return 1;
}
}