if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0) { if(FirstSpawn[playerid] != 1) { /*new string[256]; new cut = deathcost; //PlayerInfo[playerid][pLevel]*deathcost; SafeGivePlayerMoney(playerid, -cut); format(string, sizeof(string), "DOC: Your Medical Bill comes to $%d, Have a nice day.", cut); SendClientMessage(playerid, TEAM_CYAN_COLOR, string); MedicBill[playerid] = 0; MedicTime[playerid] = 0; NeedMedicTime[playerid] = 0;*/ PlayerInfo[playerid][pDeaths] += 1; SetPlayerHealth(playerid, 25.0); SetPlayerInterior(playerid, 3); PlayerInfo[playerid][pInt] = 3; rand = random(sizeof(gMedicSpawns)); SetPlayerPos(playerid, gMedicSpawns[rand][0], gMedicSpawns[rand][1], gMedicSpawns[rand][2]); // Warp the player SetPlayerFacingAngle(playerid, 0); TogglePlayerControllable(playerid, 0); GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3); JustDied[playerid] = 1; MedicTime[playerid] = 1; ApplyAnimation(playerid, "CRACK", "crckdeth2", 4.0, 1, 0, 0, 0, 0); if(PlayerInfo[playerid][pDonateRank] > 0) { NeedMedicTime[playerid] = 30; } else { NeedMedicTime[playerid] = 40; } PlayerPlaySound(playerid, 1062, 0.0, 0.0, 0.0); return 1; } }
SetPlayerPos(playerid, 1176.4586,-1324.3153,14.0223); SetPlayerInterior(playerid,0); PlayerInfo[playerid][pInt] = 0; |
if(MedicBill[playerid] == 1 && PlayerInfo[playerid][pJailed] == 0 && PlayerPaintballing[playerid] == 0)
{
if(FirstSpawn[playerid] != 1)
{
PlayerInfo[playerid][pDeaths] += 1;//Agrega una muerte a los stats
SetPlayerHealth(playerid, 25.0);//le da un poco de vida
SetPlayerPos(playerid, 1176.4586,-1324.3153,14.0223);//lo transporta a la posiciуn
SetPlayerInterior(playerid,0);//pone el interior "standard"
PlayerInfo[playerid][pInt] = 0;//guarda el interior en el que esta en los stats
TogglePlayerControllable(playerid, true);//lo deja moverse
GameTextForPlayer(playerid, "~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~You need to rest now ...", 30000, 3);//le muestra el mensajito
JustDied[playerid] = 1;//?, no se que hace
return 1;
}
}