MoveObject not working (zcmd) - Printable Version
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+---- Thread: MoveObject not working (zcmd) (
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MoveObject not working (zcmd) -
[NTX]MikeQ - 01.06.2010
Hey everyone i have added a closemain and openmain cmd to my server but it doesnt work im using zcmd other cmds work except MoveObject
Screenshot:
Re: MoveObject not working (zcmd) -
ViruZZzZ_ChiLLL - 01.06.2010
Next time use :
[ pawn ]
// code here
[ /pawn ]
Okay?
and yeah you must do it like this :
pawn Code:
new Object;
public OnGameModeInit()
{
Object = CreateObject(....)
return 1;
}
CMD:openmain(playerid, params[])
{
MoveObject(Object, ....);
return 1;
}
Re: MoveObject not working (zcmd) -
[NTX]MikeQ - 01.06.2010
ok tybut where do i put the new object thing i mean where under
Re: MoveObject not working (zcmd) -
ViruZZzZ_ChiLLL - 01.06.2010
Quote:
Originally Posted by [SAK
Karlis ]
ok tybut where do i put the new object thing i mean where under
|
On top of your script.
Re: MoveObject not working (zcmd) -
[NTX]MikeQ - 01.06.2010
ty viruzzz now its so easy to script i remember a week ago i didnt get a shit
Re: MoveObject not working (zcmd) -
Mike_Peterson - 01.06.2010
You can also name the objects like: if you want to name a gate u simple do this:
pawn Code:
Gate = CreateObject(986, -000.000000, 000.000000, 000.000000, 0.0000, 0.0000, 000.0000);
Thats quite usefull if you got lots of same ID's like fences and you want to move 1 down. then ill suggest using this "naming"
To move it you have to do this:
pawn Code:
MoveObject(Gate,-000.000000, 000.000000, 000.000000,0);