SA-MP Forums Archive
[FilterScript] [FS] Tombstones V2 - Printable Version

+- SA-MP Forums Archive (https://sampforum.blast.hk)
+-- Forum: SA-MP Scripting and Plugins (https://sampforum.blast.hk/forumdisplay.php?fid=8)
+--- Forum: Filterscripts (https://sampforum.blast.hk/forumdisplay.php?fid=17)
+--- Thread: [FilterScript] [FS] Tombstones V2 (/showthread.php?tid=151517)



[FS] Tombstones V2 - Tr1viUm - 30.05.2010

Updated from http://forum.sa-mp.com/index.php?topic=43221. This was the first script I ever released on the SA:MP forums.

This filterscript creates a skull pickup at a players death. Spawning a coffin is optional. Players that pickup the skill will know the name of the player that died there. Leaving the server will remove the pickup & coffin or when the filterscript is unloaded.

You can prevent the server to spawn a coffin by removing this line in the script:
pawn Код:
#define USE_OBJECT // Remove this if you don't want the script to create objects.
Source: http://pastebin.com/n10FETYw

PWN: AMX:





Re: [FS] Tombstones V2 - MaTrIx4057 - 30.05.2010

Nice work Trivium


Re: [FS] Tombstones V2 - Karlip - 30.05.2010

Lol, i remember your old script.

Good job.


I also know object id 5777 as gravestone.


Re: [FS] Tombstones V2 - Dak_Cobain - 30.05.2010

So this is what you've been up to lately...

Cool lol.


Re: [FS] Tombstones V2 - Tr1viUm - 30.05.2010

Quote:
Originally Posted by Espeon
So this is what you've been up to lately...

Cool lol.
Nah. That's something else. This is just something I've been doing thirty minutes before this topic.


Re: [FS] Tombstones V2 - Dak_Cobain - 31.05.2010

Quote:
Originally Posted by [MOB
Tr1viUm ]
Quote:
Originally Posted by Espeon
So this is what you've been up to lately...

Cool lol.
Nah. That's something else. This is just something I've been doing thirty minutes before this topic.
Hahaha, my latest is as I said before.