[FS] Synched HS Missiles -
Trooper[Y] - 27.05.2010
http://nicksoft.pastebin.com/KU7CP6fT
Just include it as Filterscript,
and all heatseeking missiles from the hydra and the HS Rocketlauncher will be synched serverside.
Flares of course are supported, speed on top of the script.
Made using the minimum of resources
Re: [FS] Synched HS Missiles -
Riaz - 28.05.2010
good job, but i don't tested it
Re: [FS] Synched HS Missiles -
Joe_ - 28.05.2010
Oh My god.
Are you telling me that you have made Hydra missiles sync?
I love you, time to go Hydra dogfight!
Re: [FS] Synched HS Missiles -
cmg4life - 28.05.2010
Bunch of objects moved. Great Job, but this isn't the actual HS synced
Re: [FS] Synched HS Missiles -
Toni - 29.05.2010
Thank you, my dm server will be better then ever
Re: [FS] Synched HS Missiles -
Trooper[Y] - 29.05.2010
Quote:
Originally Posted by cmg4life
Bunch of objects moved. Great Job, but this isn't the actual HS synced
|
Ok, i replaced the unsynch rockets with the synch ones.
So it does what it promises...
Only Kye can do it as you thought...
Re: [FS] Synched HS Missiles -
Tr1viUm - 29.05.2010
GetPlayerCameraFrontVector doesn't work in a hydra afaik. Only in vehicles with a special turret like firetruck/swat.
Re: [FS] Synched HS Missiles -
Trooper[Y] - 29.05.2010
I dont use it in the hydra
Re: [FS] Synched HS Missiles -
cmg4life - 29.05.2010
Well you got my congratz for this, but with 200 players i bet this would lag... (if like 30 are on hydras and 20 are shooting Heat Seeking ).
Nice for small DMs and Great Work, but i'll wait for the real deal.
EDIT: Tested, why dont you use OnObjectMoved ?