new Text:Introduccion0[MAX_PLAYERS];//
new Text:Introduccion1[MAX_PLAYERS];//
new Text:Introduccion2[MAX_PLAYERS];//
new Text:Introduccion3[MAX_PLAYERS];//
new Text:Tutorial0[MAX_PLAYERS];//
new Text:Tutorial1[MAX_PLAYERS];//
new Text:Tutorial2[MAX_PLAYERS];//
new Text:Tutorial3[MAX_PLAYERS];//
new Text:Tutorial4[MAX_PLAYERS];//
new Text:Tutorial5[MAX_PLAYERS];//
new Text:Tutorial6[MAX_PLAYERS];//
new Text:Tutorial7[MAX_PLAYERS];//
new Text:Tutorial8[MAX_PLAYERS];//
new Text:Tutorial9[MAX_PLAYERS];//
new Text:Tutorial10[MAX_PLAYERS];//
new Text:Tutorial11[MAX_PLAYERS];//
new Text:Tutorial12[MAX_PLAYERS];//
new Text:Tutorial13[MAX_PLAYERS];//
new Text:Tutorial14[MAX_PLAYERS];//
new Text:Tutorial15[MAX_PLAYERS];//
new Text:Tutorial16[MAX_PLAYERS];//
new Text:Tutorial17[MAX_PLAYERS];//
new Text:Tutorial18[MAX_PLAYERS];//
new Text:Tutorial19[MAX_PLAYERS];//
new Text:Tutorial20[MAX_PLAYERS];//
new Text:Tutorial21[MAX_PLAYERS];//
new Text:Tutorial22[MAX_PLAYERS];//
new Text:Tutorial23[MAX_PLAYERS];//
new Text:Tutorial24[MAX_PLAYERS];//
new Text:Tutorial25[MAX_PLAYERS];//
new Text:Tutorial26[MAX_PLAYERS];//
new Text:Tutorial27[MAX_PLAYERS];//
new Text:Tutorial28[MAX_PLAYERS];//
new Text:Tutorial29[MAX_PLAYERS];//
new Text:Tutorial30[MAX_PLAYERS];//
new Text:Tutorial31[MAX_PLAYERS];//
new Text:Tutorial32[MAX_PLAYERS];//
new Text:Tutorial33[MAX_PLAYERS];//
new Text:Tutorial34[MAX_PLAYERS];//
new Text:Tutorial35[MAX_PLAYERS];//
new Text:Tutorial36[MAX_PLAYERS];//
new Text:Tutorial37[MAX_PLAYERS];//
new Text:Tutorial38[MAX_PLAYERS];//
new Text:Tutorial39[MAX_PLAYERS];//
new Text:Tutorial40[MAX_PLAYERS];//
new Text:Tutorial41[MAX_PLAYERS];//
new Text:Tutorial42[MAX_PLAYERS];//
new Text:Tutorial43[MAX_PLAYERS];//
new Text:Tutorial44[MAX_PLAYERS];//
new Text:Tutorial45[MAX_PLAYERS];//
new Text:Tutorial46[MAX_PLAYERS];//
new Text:Tutorial47[MAX_PLAYERS];//
new Text:Tutorial48[MAX_PLAYERS];//
new Text:Tutorial49[MAX_PLAYERS];//
new Text:Tutorial50[MAX_PLAYERS];//
new Text:Tutorial51[MAX_PLAYERS];//
new Text:Tutorial52[MAX_PLAYERS];//
new Text:Tutorial53[MAX_PLAYERS];//
new Text:Tutorial54[MAX_PLAYERS];//
new Text:Tutorial55[MAX_PLAYERS];//
new Text:Tutorial56[MAX_PLAYERS];//
new Text:Tutorial57[MAX_PLAYERS];//
new Text:Tutorial58[MAX_PLAYERS];//
new Text:Tutorial59[MAX_PLAYERS];//
new Text:Tutorial60[MAX_PLAYERS];//
new Text:Tutorial61[MAX_PLAYERS];//
new Text:Tutorial62[MAX_PLAYERS];//
new Text:Tutorial63[MAX_PLAYERS];//
new Text:Tutorial64[MAX_PLAYERS];//
new Text:Tutorial65[MAX_PLAYERS];//
new Text:Tutorial66[MAX_PLAYERS];//
new Text:Tutorial67[MAX_PLAYERS];//
new Text:Tutorial68[MAX_PLAYERS];//
new Text:Tutorial69[MAX_PLAYERS];//
new Text:Tutorial70[MAX_PLAYERS];//
new Text:Tutorial71[MAX_PLAYERS];//
y aca lo demas.....
if(TutTime[i] >= 1)
{
TutTime[i] += 1;
switch (TutTime[i])
{
case 5:
{
SetPlayerCameraPos(playerid, -2604.2324,490.6546,68.6727);
SetPlayerCameraLookAt(playerid, -2381.7639,793.5422,101.3817);
SetPlayerPos(playerid, -2381.7639,793.5422,101.3817);
SetPlayerInterior(playerid, 0);
PlayerInfo[playerid][pInt] = 0;
TogglePlayerControllable(i,0);
ClearChatbox(i, 5);
TextDrawShowForPlayer(playerid,Introduccion0[playerid]);
TextDrawShowForPlayer(playerid,Introduccion1[playerid]);
TextDrawShowForPlayer(playerid,Introduccion2[playerid]);
TextDrawShowForPlayer(playerid,Introduccion3[playerid]);
}
case 15:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Introduccion0[playerid]);
TextDrawHideForPlayer(playerid,Introduccion1[playerid]);
TextDrawHideForPlayer(playerid,Introduccion2[playerid]);
TextDrawHideForPlayer(playerid,Introduccion3[playerid]);
//--------------------------------------
TextDrawShowForPlayer(playerid,Tutorial0[playerid]);
TextDrawShowForPlayer(playerid,Tutorial1[playerid]);
TextDrawShowForPlayer(playerid,Tutorial2[playerid]);
TextDrawShowForPlayer(playerid,Tutorial3[playerid]);
TextDrawShowForPlayer(playerid,Tutorial4[playerid]);
}
case 30:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial0[playerid]);
TextDrawHideForPlayer(playerid,Tutorial1[playerid]);
TextDrawHideForPlayer(playerid,Tutorial2[playerid]);
TextDrawHideForPlayer(playerid,Tutorial3[playerid]);
TextDrawHideForPlayer(playerid,Tutorial4[playerid]);
TextDrawShowForPlayer(playerid,Tutorial5[playerid]);
TextDrawShowForPlayer(playerid,Tutorial6[playerid]);
TextDrawShowForPlayer(playerid,Tutorial7[playerid]);
}
case 45:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial5[playerid]);
TextDrawHideForPlayer(playerid,Tutorial6[playerid]);
TextDrawHideForPlayer(playerid,Tutorial7[playerid]);
TextDrawShowForPlayer(playerid,Tutorial8[playerid]);
TextDrawShowForPlayer(playerid,Tutorial9[playerid]);
TextDrawShowForPlayer(playerid,Tutorial10[playerid]);
TextDrawShowForPlayer(playerid,Tutorial11[playerid]);
}
case 60:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial8[playerid]);
TextDrawHideForPlayer(playerid,Tutorial9[playerid]);
TextDrawHideForPlayer(playerid,Tutorial10[playerid]);
TextDrawHideForPlayer(playerid,Tutorial11[playerid]);
TextDrawShowForPlayer(playerid,Tutorial12[playerid]);
}
case 75:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial12[playerid]);
TextDrawShowForPlayer(playerid,Tutorial13[playerid]);
TextDrawShowForPlayer(playerid,Tutorial14[playerid]);
}
case 90:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial13[playerid]);
TextDrawHideForPlayer(playerid,Tutorial14[playerid]);
TextDrawShowForPlayer(playerid,Tutorial15[playerid]);
TextDrawShowForPlayer(playerid,Tutorial16[playerid]);
}
case 105:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial15[playerid]);
TextDrawHideForPlayer(playerid,Tutorial16[playerid]);
TextDrawShowForPlayer(playerid,Tutorial17[playerid]);
}
case 120:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial17[playerid]);
TextDrawShowForPlayer(playerid,Tutorial18[playerid]);
TextDrawShowForPlayer(playerid,Tutorial19[playerid]);
}
case 135:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial18[playerid]);
TextDrawHideForPlayer(playerid,Tutorial19[playerid]);
TextDrawShowForPlayer(playerid,Tutorial20[playerid]);
TextDrawShowForPlayer(playerid,Tutorial21[playerid]);
TextDrawShowForPlayer(playerid,Tutorial22[playerid]);
TextDrawShowForPlayer(playerid,Tutorial23[playerid]);
TextDrawShowForPlayer(playerid,Tutorial24[playerid]);
}
case 150:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial20[playerid]);
TextDrawHideForPlayer(playerid,Tutorial21[playerid]);
TextDrawHideForPlayer(playerid,Tutorial22[playerid]);
TextDrawHideForPlayer(playerid,Tutorial23[playerid]);
TextDrawHideForPlayer(playerid,Tutorial24[playerid]);
TextDrawShowForPlayer(playerid,Tutorial25[playerid]);
TextDrawShowForPlayer(playerid,Tutorial26[playerid]);
TextDrawShowForPlayer(playerid,Tutorial27[playerid]);
TextDrawShowForPlayer(playerid,Tutorial28[playerid]);
}
case 165:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial25[playerid]);
TextDrawHideForPlayer(playerid,Tutorial26[playerid]);
TextDrawHideForPlayer(playerid,Tutorial27[playerid]);
TextDrawHideForPlayer(playerid,Tutorial28[playerid]);
TextDrawShowForPlayer(playerid,Tutorial29[playerid]);
TextDrawShowForPlayer(playerid,Tutorial30[playerid]);
TextDrawShowForPlayer(playerid,Tutorial31[playerid]);
TextDrawShowForPlayer(playerid,Tutorial32[playerid]);
}
case 180:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial29[playerid]);
TextDrawHideForPlayer(playerid,Tutorial30[playerid]);
TextDrawHideForPlayer(playerid,Tutorial31[playerid]);
TextDrawHideForPlayer(playerid,Tutorial32[playerid]);
TextDrawShowForPlayer(playerid,Tutorial33[playerid]);
TextDrawShowForPlayer(playerid,Tutorial34[playerid]);
TextDrawShowForPlayer(playerid,Tutorial35[playerid]);
TextDrawShowForPlayer(playerid,Tutorial36[playerid]);
TextDrawShowForPlayer(playerid,Tutorial37[playerid]);
}
case 195:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial33[playerid]);
TextDrawHideForPlayer(playerid,Tutorial34[playerid]);
TextDrawHideForPlayer(playerid,Tutorial35[playerid]);
TextDrawHideForPlayer(playerid,Tutorial36[playerid]);
TextDrawHideForPlayer(playerid,Tutorial37[playerid]);
TextDrawShowForPlayer(playerid,Tutorial38[playerid]);
TextDrawShowForPlayer(playerid,Tutorial39[playerid]);
TextDrawShowForPlayer(playerid,Tutorial40[playerid]);
}
case 205:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial38[playerid]);
TextDrawHideForPlayer(playerid,Tutorial39[playerid]);
TextDrawHideForPlayer(playerid,Tutorial40[playerid]);
TextDrawShowForPlayer(playerid,Tutorial41[playerid]);
TextDrawShowForPlayer(playerid,Tutorial42[playerid]);
}
case 220:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial41[playerid]);
TextDrawHideForPlayer(playerid,Tutorial42[playerid]);
TextDrawShowForPlayer(playerid,Tutorial43[playerid]);
TextDrawShowForPlayer(playerid,Tutorial44[playerid]);
}
case 235:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial43[playerid]);
TextDrawHideForPlayer(playerid,Tutorial44[playerid]);
TextDrawShowForPlayer(playerid,Tutorial45[playerid]);
TextDrawShowForPlayer(playerid,Tutorial46[playerid]);
TextDrawShowForPlayer(playerid,Tutorial47[playerid]);
TextDrawShowForPlayer(playerid,Tutorial48[playerid]);
}
case 250:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial45[playerid]);
TextDrawHideForPlayer(playerid,Tutorial46[playerid]);
TextDrawHideForPlayer(playerid,Tutorial47[playerid]);
TextDrawHideForPlayer(playerid,Tutorial48[playerid]);
TextDrawShowForPlayer(playerid,Tutorial49[playerid]);
}
case 265:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial49[playerid]);
TextDrawShowForPlayer(playerid,Tutorial50[playerid]);
TextDrawShowForPlayer(playerid,Tutorial51[playerid]);
}
case 280:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial50[playerid]);
TextDrawHideForPlayer(playerid,Tutorial51[playerid]);
TextDrawShowForPlayer(playerid,Tutorial52[playerid]);
TextDrawShowForPlayer(playerid,Tutorial53[playerid]);
}
case 295:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial52[playerid]);
TextDrawHideForPlayer(playerid,Tutorial53[playerid]);
TextDrawShowForPlayer(playerid,Tutorial54[playerid]);
TextDrawShowForPlayer(playerid,Tutorial55[playerid]);
}
case 310:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial54[playerid]);
TextDrawHideForPlayer(playerid,Tutorial55[playerid]);
TextDrawShowForPlayer(playerid,Tutorial56[playerid]);
TextDrawShowForPlayer(playerid,Tutorial57[playerid]);
TextDrawShowForPlayer(playerid,Tutorial58[playerid]);
}
case 325:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial56[playerid]);
TextDrawHideForPlayer(playerid,Tutorial57[playerid]);
TextDrawHideForPlayer(playerid,Tutorial58[playerid]);
TextDrawShowForPlayer(playerid,Tutorial59[playerid]);
TextDrawShowForPlayer(playerid,Tutorial60[playerid]);
}
case 340:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial59[playerid]);
TextDrawHideForPlayer(playerid,Tutorial60[playerid]);
TextDrawShowForPlayer(playerid,Tutorial61[playerid]);
TextDrawShowForPlayer(playerid,Tutorial62[playerid]);
}
case 355:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial61[playerid]);
TextDrawHideForPlayer(playerid,Tutorial62[playerid]);
TextDrawShowForPlayer(playerid,Tutorial63[playerid]);
TextDrawShowForPlayer(playerid,Tutorial64[playerid]);
TextDrawShowForPlayer(playerid,Tutorial65[playerid]);
}
case 370:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial63[playerid]);
TextDrawHideForPlayer(playerid,Tutorial64[playerid]);
TextDrawHideForPlayer(playerid,Tutorial65[playerid]);
TextDrawShowForPlayer(playerid,Tutorial66[playerid]);
TextDrawShowForPlayer(playerid,Tutorial67[playerid]);
TextDrawShowForPlayer(playerid,Tutorial68[playerid]);
}
case 385:
{
ClearChatbox(i, 5);
TextDrawHideForPlayer(playerid,Tutorial66[playerid]);
TextDrawHideForPlayer(playerid,Tutorial67[playerid]);
TextDrawHideForPlayer(playerid,Tutorial68[playerid]);
TextDrawShowForPlayer(playerid,Tutorial69[playerid]);
TextDrawShowForPlayer(playerid,Tutorial70[playerid]);
TextDrawShowForPlayer(playerid,Tutorial71[playerid]);
}
case 400:
{
ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "ї Que Significa MetaGaming ?","A) Matar Gente sin razon\nB) Que un jugador te ha sacado del coche sin rol\nC) Usar Informacion OOC Dentro del Juego ", "Seleccionar", "No se");
PlayerInfo[i][pAccount] = 100000;
TutTime[i] = 0; PlayerInfo[i][pTut] = 1;
gOoc[i] = 0; gNews[i] = 0; gFam[i] = 0;
TogglePlayerControllable(i, 1);
SetPlayerVirtualWorld(i,0);
MedicBill[i] = 0;
SetCameraBehindPlayer(i);
SetPlayerSpawn(i);
}
}
}
Originally Posted by Daniel_Barrera
eso que tiene que ver osea que te paso de ahy? ahy no ahy nada del tuto
|
ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "ї Que Significa MetaGaming ?","A) Matar Gente sin razon\nB) Que un jugador te ha sacado del coche sin rol\nC) Usar Informacion OOC Dentro del Juego ", "Seleccionar", "No se");
PlayerInfo[pAccount] = 100000;
if(dialogid == SEXMENU)
{
if(response)
{
if(listitem == 0) // Male
{
if(RegistrationStep[playerid] == 1)
{
//SetPlayerPos(playerid, 1.71875, 30.4062, 1200.34);
//SetPlayerInterior(playerid,1);
PlayerInfo[playerid][pSex] = 1;// La Funcion Principal xD!!!
RegistrationStep[playerid] = 2;
SetPlayerSkin(playerid, 26);
ShowPlayerDialog(playerid, EDADMENU, DIALOG_STYLE_INPUT, "Edad","їCual es tu fecha de nacimiento?\nTeclee dd/mm/aa\nEjemplo: 22/05/1990 ", "Aceptar", "Cancelar");
return 0;
}
}
if(listitem == 1) // Female
{
if(RegistrationStep[playerid] == 1)
{
//SetPlayerPos(playerid, 1.71875, 30.4062, 1200.34);
//SetPlayerInterior(playerid,1);
PlayerInfo[playerid][pSex] = 2;
RegistrationStep[playerid] = 2;
SetPlayerSkin(playerid, 193);
ShowPlayerDialog(playerid, EDADMENU, DIALOG_STYLE_INPUT, "Edad","їCual es tu fecha de nacimiento?\nTeclee dd/mm/aa\nEjemplo: 22/05/1990 ", "Aceptar", "Cancelar");
return 0;
}
}
}
return 1;
}
if(dialogid == EDADMENU)
{
if(response)
{
if(RegistrationStep[playerid] == 2)
{
new year, month,day;
getdate(year, month, day);
new DateInfo[3][20];
split(inputtext, DateInfo, '/');
if(year - strvalEx(DateInfo[2]) > 100 || strvalEx(DateInfo[2]) < 1 || strvalEx(DateInfo[2]) >= year)
{
ShowPlayerDialog(playerid, EDADMENU, DIALOG_STYLE_INPUT, "Edad","їCual es tu fecha de nacimiento?\nTeclee dd/mm/aa\nEjemplo: 22/05/1990 ", "Aceptar", "Cancelar");
return 0;
}
new check = year - strvalEx(DateInfo[2]);
if(check == year)
{
ShowPlayerDialog(playerid, EDADMENU, DIALOG_STYLE_INPUT, "Edad","їCual es tu fecha de nacimiento?\nTeclee dd/mm/aa\nEjemplo: 22/05/1990 ", "Aceptar", "Cancelar");
return 0;
}
if(strvalEx(DateInfo[1]) > month)
{
check -= 1;
}
else if(strvalEx(DateInfo[1]) == month && strval(DateInfo[0]) > day)
{
check -= 1;
}
PlayerInfo[playerid][pAge] = check;
format(string, sizeof(string), "Ok, Tu Edad es %d.",PlayerInfo[playerid][pAge]);
SendClientMessage(playerid, COLOR_YELLOW2, string);
RegistrationStep[playerid] = 3;
ShowPlayerDialog(playerid, ORIGENMENU, DIALOG_STYLE_LIST, "ї Donde desea residenciarse ?","Los Santos\nSan Fierro", "Seleccionar", "Cancelar");
return 0;
}
}
return 1;
}
if(dialogid == ORIGENMENU)
{
if(response)
{
if(listitem == 0) // Los Santos
{
if(RegistrationStep[playerid] == 3)
{
PlayerInfo[playerid][pOrigin] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Entiendo, quiere vivir en Los Santos.");
RegistrationStep[playerid] = 4;
ShowPlayerDialog(playerid, PELEAMENU, DIALOG_STYLE_LIST, "їQue estilo de pelea desea?","Normal\nBoxeo\nKungfu\nKneehead\nGrabkick\nElbow", "Seleccionar", "<<");
return 0;
}
}
if(listitem == 1) // San Fierro
{
if(RegistrationStep[playerid] == 3)
{
PlayerInfo[playerid][pOrigin] = 2;
SendClientMessage(playerid, COLOR_YELLOW2, "Entiendo, quiere vivir en San Fierro.");
RegistrationStep[playerid] = 4;
ShowPlayerDialog(playerid, PELEAMENU, DIALOG_STYLE_LIST, "їQue estilo de pelea desea?","Normal\nBoxeo\nKungfu\nKneehead\nGrabkick\nElbow", "Seleccionar", "<<");
return 0;
}
}
}
return 1;
}
if(dialogid == PELEAMENU)
{
if(response)
{
if(listitem == 0) // Normal
{
if(RegistrationStep[playerid] == 4)
{
PlayerInfo[playerid][pPelea] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Peleas Normal");
SetPlayerFightingStyle (playerid, FIGHT_STYLE_NORMAL);
//SendClientMessage(playerid, COLOR_LIGHTRED, "Gracias por llenar la informacion, prosedamos al tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
//ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "What does OOC mean?","Out Of Class\nOut Of Customs\nOut of Character ", "Select", "Cancel");
return 0;
}
}
if(listitem == 1) // Boxeo
{
if(RegistrationStep[playerid] == 4)
{
PlayerInfo[playerid][pPelea] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Ya peleas BOXEO");
SetPlayerFightingStyle (playerid, FIGHT_STYLE_BOXING);
//SendClientMessage(playerid, COLOR_LIGHTRED, "Gracias por llenar la informacion, prosedamos al tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
//ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "What does OOC mean?","Out Of Class\nOut Of Customs\nOut of Character ", "Select", "Cancel");
return 0;
}
}
if(listitem == 2) // Kungfu
{
if(RegistrationStep[playerid] == 4)
{
PlayerInfo[playerid][pPelea] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Ya peleas KUNGFU");
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KUNGFU);
//SendClientMessage(playerid, COLOR_LIGHTRED, "Gracias por llenar la informacion, prosedamos al tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
//ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "What does OOC mean?","Out Of Class\nOut Of Customs\nOut of Character ", "Select", "Cancel");
return 0;
}
}
if(listitem == 3) // KNEEHEAD
{
if(RegistrationStep[playerid] == 4)
{
PlayerInfo[playerid][pPelea] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Ya peleas a lo KNEEHEAD");
SetPlayerFightingStyle (playerid, FIGHT_STYLE_KNEEHEAD);
//SendClientMessage(playerid, COLOR_LIGHTRED, "Gracias por llenar la informacion, prosedamos al tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
//ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "ї Que Significa MetaGaming ?","A) Matar Gente sin razon\nB) Que un jugador te ha sacado del coche sin rol\nC) Usar Informacion OOC Dentro del Juego ", "Seleccionar", "No se");
return 0;
}
}
if(listitem == 4) // GRABKICK
{
if(RegistrationStep[playerid] == 4)
{
PlayerInfo[playerid][pPelea] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Ya Peleas a lo GRABKICK");
SetPlayerFightingStyle (playerid, FIGHT_STYLE_GRABKICK);
//SendClientMessage(playerid, COLOR_LIGHTRED, "Gracias por llenar la informacion, prosedamos al tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
//ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "ї Que Significa MetaGaming ?","A) Matar Gente sin razon\nB) Que un jugador te ha sacado del coche sin rol\nC) Usar Informacion OOC Dentro del Juego ", "Seleccionar", "No se");
return 0;
}
}
if(listitem == 5) // ELBOW
{
if(RegistrationStep[playerid] == 4)
{
PlayerInfo[playerid][pPelea] = 1;
SendClientMessage(playerid, COLOR_YELLOW2, "Ya Peleas a lo ELBOW");
SetPlayerFightingStyle (playerid, FIGHT_STYLE_ELBOW);
//SendClientMessage(playerid, COLOR_LIGHTRED, "Gracias por llenar la informacion, prosedamos al tutorial.");
RegistrationStep[playerid] = 0;
TutTime[playerid] = 1;
//ShowPlayerDialog(playerid, PREGUNTA, DIALOG_STYLE_LIST, "ї Que Significa MetaGaming ?","A) Matar Gente sin razon\nB) Que un jugador te ha sacado del coche sin rol\nC) Usar Informacion OOC Dentro del Juego ", "Seleccionar", "No se");
return 0;
}
}
}
return 1;
}
if(dialogid == PREGUNTA)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA1, DIALOG_STYLE_LIST, "Si quieres reportar a alguien, їQue debes hacer?","A) Susurrar a un Administrador\nB) Usar /reportar \nC) Postear en el foro ", "Seleccionar", "No se");
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA1)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA2, DIALOG_STYLE_LIST, "Un Jugador te acaba de matar, їQue deberias hacer?","A) Susurrar a un Administrador\nB) Vas a matarle en Busca de Venganza\nC) Te resignas, has perdido la memoria ", "Seleccionar", "No se");
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA2)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA3, DIALOG_STYLE_LIST, "Estas en la carcel y un tipo no para de golpearte sin motivo","A) Susurrar a un Administrador\nB) Le devuelves los Golpes\nC) Usas /reportar ", "Seleccionar", "No se");
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA3)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA4, DIALOG_STYLE_LIST, "Estas en un tiroteo apunto de morir dentro de una discoteca:","A) Vas corriendo a la barra y te tomas 2 vodkas para ganar Vida\nB) Intentas escapar\nC) Relogeas ", "Seleccionar", "No se");
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA4)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA5, DIALOG_STYLE_LIST, "ї Que es DeathMatch o DM ?","A) Matar gente sin razon\nB) Robarle el auto a alguien sin rol\nC) Tirarse de un Edificio ", "Seleccionar", "No se");
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA5)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA6, DIALOG_STYLE_LIST, "Si Tienes alguna queja Sobre algun Jugador/Admin y tienes pruebas:","A) Me dirijo al Foro y hago un Post con todos los detalles\nB) Whispeo a Un Administrador\nC) No Hacer nada ", "Seleccionar", "No se");
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA6)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA7, DIALOG_STYLE_LIST, "Si un Policia te hace parar que haces?","A) Relogeo para Aparecer en otro lado y salvarme\nB) Uso '/me desaparece magicamente' y relogeo\nC) Me paro y le hago caso, si tengo cosas ilegales intento escapar ", "Seleccionar", "No se");
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA7)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA8, DIALOG_STYLE_LIST, "ї Que Sucede si usted usa Cheat ?","A) Recibo Dinero Del Administrador\nB) Se me Prohibe Acceso A mi Cuenta, Permanentemente\nC) Recibo Poder De Administracion en El Server", "Seleccionar", "No se");
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA8)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA9, DIALOG_STYLE_LIST, "Quieres Ingresar a una faccion Legal їQue debes hacer?","A) Preguntar por el Canal de Dudas quien es el jefe de la faccion\nB) Decirle a un administrador\nC) Postear un Curriculum en el subforo adecuado del foro", "Seleccionar", "No se");
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA9)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA10, DIALOG_STYLE_LIST, "їQue sucede cuando te banean injustamente?","A) Insultar al Administrador que me baneo via OOC\nB) Posteo en el Subforo adecuado del foro con todos los detalles\nC) Nada", "Seleccionar", "No se");
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA10)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA11, DIALOG_STYLE_LIST, "їQue Sucede Cuando Usted Encuentra Un Bug?","A) Whispeo a un Administrador\nB) Abusar del Bug encontrado\nC) Postear en el subforo adecuado del foro", "Seleccionar", "No se");
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA11)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, PREGUNTA12, DIALOG_STYLE_LIST, "їQue Haria Usted Si Ve A un Administrador Abusando de Poder?","A) Decirle que esta Abusando de Poder\nB) Insultarlo e Insultarlo\nC) Postear en el subforo adecuado del foro Con todos los detalles", "Seleccionar", "No se");
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(dialogid == PREGUNTA12)
{
if(response)
{
if(listitem == 0) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 1) //
{
SendClientMessage(playerid, COLOR_RED, " Ups!! Respuesta Incorrecta! Vuelve a Intentarlo.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
if(listitem == 2) //
{
SendClientMessage(playerid, COLOR_GREEN, " Respuesta Correcta. Siguiente Pregunta:");
ShowPlayerDialog(playerid, SUPERADO, DIALOG_STYLE_MSGBOX, "Test superado con Exito","ЎFelicidades, has superado el Test de rol!", "Aceptar", "Aceptar");
return 1;
}
}
SendClientMessage(playerid, COLOR_RED, " Vuelve Cuando Sepas.");
PlayerInfo[playerid][pTut] = 0;
Kick(playerid);
return 1;
}
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(dialogid == SUPERADO)
{
if(response)
{
PlayerInfo[i][pAccount] = 10000;
TutTime[i] = 0; PlayerInfo[i][pTut] = 1;
gOoc[i] = 0; gNews[i] = 0; gFam[i] = 0;
TogglePlayerControllable(i, 1);
SetPlayerVirtualWorld(i,0);
MedicBill[i] = 0;
SetCameraBehindPlayer(i);
SetPlayerSpawn(i);
}
return 1;
}
}
pawn Код:cуdigo
Originally Posted by Daniel_Barrera
nahh men me da lala mira toma mi msn y te lo muestro si? daniel.-barrera@hotmail.com
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