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[FilterScript] [FS] Chaotic Objects - Spice up your GM a bit with this addition. - Printable Version

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+--- Thread: [FilterScript] [FS] Chaotic Objects - Spice up your GM a bit with this addition. (/showthread.php?tid=149443)



[FS] Chaotic Objects - Spice up your GM a bit with this addition. - chaosnz - 22.05.2010

How does moving ramps, mines and barrels sound? that move when you do? What about stationary ramps, mines or barrels?

Well ive made it. With help from the original maker of the Cage Command for V-Admin, whom i give credit for. I Have created Stationary & Moving Ramps, Barrels and Mines.

Heres a ******* video showing you the Filterscript in action.
ChaoticObjects



If you download my FS please give me credit if you use it. Have fun playing with my FS!


Download from SendSpace.com
Pastebin


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - Hash [NL-RP] - 22.05.2010

Nice, Can i edit this so i can use the explosive barrel only, and whats the commands ?


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - chaosnz - 22.05.2010

Yeah you can, and the commands are in the bottom screenshot.


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - Hiddos - 22.05.2010

They'll never see that mine coming.

By moving, do you mean that they keep moving around you?


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - chaosnz - 22.05.2010

when they move, they stay with in 8 feet of you at a north, east, south and west position. Them mines actually rotate when in the positions when you change your facing angle.


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - ViruZZzZ_ChiLLL - 22.05.2010

LOL, thanks for this This will be useful for me,
because I always forget the Object id of ramps and Explosive Barrels xD


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - DJDhan - 22.05.2010

So this FS creates mines and ramps that move around like peds?


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - chaosnz - 23.05.2010

no they dont move like peds, their either stationary. or they move with you. Kind of like their attached, but moving with the onplayerupdate callback


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - chaosnz - 26.05.2010

pastebin link added as well as video.


Re: [FS] Chaotic Objects - Spice up your GM a bit with this addition. - -Rebel Son- - 27.05.2010

Good work!