Accessing Variables... - Printable Version
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Accessing Variables... -
DJDhan - 21.05.2010
Hi there,

I save the Kills and Deaths, and Skill Level in my admin filterscript. And my teams are in my gamemode.
Now OnPlayerSpawn, i want to give player weapons based on their skill level and team they choose.
That's the problem, I can't check for the player's team from the filterscript and can't get the Kills,Deaths and Skill Level from the filterscript
Is there a way to make an include which tells the location of the Kills and Skill Level so i can access them from my gamemode? Or is there any other way? Pls Help
Re: Accessing Variables... -
Norck - 21.05.2010
Use PVars?
Re: Accessing Variables... -
DJDhan - 21.05.2010
Thank You
Now I have to see how to use it with my filterscript as i use dini
Re: Accessing Variables... -
Norck - 21.05.2010
Quote:
Originally Posted by DJDhan
Thank You 
|
Np
Quote:
Originally Posted by DJDhan
Now I have to see how to use it with my filterscript as i use dini 
|
I never used dini, so i can't give you a whole example.
But i can say that you should put a deaths/kills/skill levels from your file right to the P'variable, like:
pawn Код:
//In your FS
SetPVarInt(playerid,"SkillLevel",value);//value = Info about Skill Level from your file
And check a skill level when player is spawn:
pawn Код:
//In your GM
if(GetPVarInt(playerid,"SkillLevel") == 5)//If playa got 5th skill level (just for example)
{
//Give a weapon that you need here
}
Re: Accessing Variables... -
DJDhan - 21.05.2010
Wow thanks for you help Sinyavski but I decided to use CallRemoteFunction instead and it works

Because I didn't see your reply :P Although I'll use PVar sometime