PDGATE = CreateObject(971, 1545.363647, -1627.847656, 15.952745, 0.0000, 0.0000, 270.0000);
if(strcmp(cmd, "/pe", true) == 0)
{
if ((PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17 || PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3) && PlayerToPoint(15.0, playerid, 1545.363647, -1627.847656, 15.952745)) { //GateGaragem
MoveObject( PDGATE, 1545.363647, -1627.847656, 6.452765,3);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s Abriu Este Portao!", sendername);
ProxDetector(4.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~g~Aberto", 5000, 3);
SetTimer("pd2", 5000, false);
} else {
public pd2()
{
MoveObject(PDGATE,1545.363647, -1627.847656, 15.952745, 2);//GaragemClosed
return 1;
}
|
Originally Posted by Scratchy_Nutz
й porque vocк tem q "traduzir" isso para a linguagem do pawn. Se vocк usa o Infernus Pawn Editor й facil, so ir nas ferramentas, converter objetos, selecionar o arquivo, selecionar o tipo de objeto e converter ^^ Se nгo possue esse programa derivado do Pawno, veja esse site, que faz isso automatico http://www.convertffs.com/
Ou faзa manualmente, que eh chato pra karamba .. |
PDGATE = CreateObject(971,1946.1866, 2217.3508, 12.6846, 0.0000, 0.0000, 90.0000);
if(strcmp(cmd, "/pe", true) == 0)
{
if ((PlayerInfo[playerid][pMembro] == 1 || PlayerInfo[playerid][pLider] == 1 || PlayerInfo[playerid][pMembro] == 17 || PlayerInfo[playerid][pLider] == 17 || PlayerInfo[playerid][pMembro] == 3 || PlayerInfo[playerid][pLider] == 3) && PlayerToPoint(15.0, playerid,1946.1866, 2217.3508, 12.6846)) { //GateGaragem
MoveObject( PDGATE,1946.1866, 2222.3508,12.6841,3);
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s Abriu Este Portao!", sendername);
ProxDetector(4.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GameTextForPlayer(playerid, "~g~Aberto", 5000, 3);
SetTimer("pd2", 5000, false);
} else {
public pd2()
{
MoveObject(PDGATE,1946.1866, 2217.3508, 12.6846, 2);//GaragemClosed
return 1;
}
|
Originally Posted by Baddark2131
Quote:
Aparece isso daki Do msm jeito de que eu abro no pawno <map edf:definitions="editor_main"> <object id="object (subwaygate) (1)" model="971" interior="0" dimension="0" posX="1946.1866455078" posY="2217.3508300781" posZ="12.684614181519" rotX="0" rotY="0" rotZ="90.795013427734" /> <object id="object (gate_autoR) (1)" model="985" interior="0" dimension="0" posX="1945.4971923828" posY="2209.3598632813" posZ="10.131116867065" rotX="0" rotY="0" rotZ="89.810028076172" /> <object id="object (subwaygate) (2)" model="971" interior="0" dimension="0" posX="1946.1339111328" posY="2222.7844238281" posZ="12.744625091553" rotX="0" rotY="0" rotZ="90.825012207031" /> </map> LOL ? |