new
string[12];
format(string, sizeof(string), "Nivel: %d", a);
TextDrawSetString(b, string);
// a == variable que contiene el nivel del jugador
// b == textdraw al que quieres asignarle "Nivel: Nє"
// Si quieres que se muestre el textdraw usa TextDrawShowForPlayer(playerid, b); recordando lo que es "b"
Originally Posted by Roymer
Y Donde Pongo eso?
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TextDrawShowForPlayer(playerid, TextDrawNivel[playerid]);
public ShowStats(playerid)
{
new string[12];
format(string, sizeof(string), "Nivel: %d", vardelnivel);
TextDrawSetString(TextDrawNivel[playerid], string);
TextDrawShowForPlayer(playerid, TextDrawNivel[playerid]);
return 1;
}
C:\Documents and Settings\Pierson\Escritorio\Servidor\gamemodes\Rg.pwn(14977) : error 017: undefined symbol "TextDrawNivel"
C:\Documents and Settings\Pierson\Escritorio\Servidor\gamemodes\Rg.pwn(14977) : warning 215: expression has no effect
C:\Documents and Settings\Pierson\Escritorio\Servidor\gamemodes\Rg.pwn(14977) : error 001: expected token: ";", but found "]"
C:\Documents and Settings\Pierson\Escritorio\Servidor\gamemodes\Rg.pwn(14977) : error 029: invalid expression, assumed zero
C:\Documents and Settings\Pierson\Escritorio\Servidor\gamemodes\Rg.pwn(14977) : fatal error 107: too many error messages on one line
Compilation aborted.Pawn compiler 3.2.3664 Copyright (c) 1997-2006, ITB CompuPhase
4 Errors.
new Text:TextdrawNivel[MAX_PLAYERS];//
TextdrawNivel[playerid] = TextDrawCreate(37.000000, 334.000000, " ");
TextDrawBackgroundColor(TextdrawNivel[playerid], 255);
TextDrawFont(TextdrawNivel[playerid], 1);
TextDrawLetterSize(TextdrawNivel[playerid], 0.280000, 1.000000);
TextDrawColor(TextdrawNivel[playerid], -1);
TextDrawSetOutline(TextdrawNivel[playerid], 0);
TextDrawSetProportional(TextdrawNivel[playerid], 1);
TextDrawSetShadow(TextdrawNivel[playerid], 1);
TextDrawDestroy(TextdrawNivel[playerid]);
public ShowStats(playerid)
{
new string[12];
format(string, sizeof(string), "Nivel: %d", vardelnivel);
TextDrawSetString(TextdrawNivel[playerid], string);
TextDrawShowForPlayer(playerid, TextdrawNivel[playerid]);
return 1;
}