format(string, sizeof(string),".:BLA BLA BLA %d!:.",VehicleInfo[car][CarOwner]); SendClientMessage(playerid,0xFFFFFFFF,VehicleInfo[car][CarOwner]);
error 029: invalid expression, assumed zero error 017: undefined symbol "string" error 017: undefined symbol "string"
|
Originally Posted by DevilRP
Thanks, but do you know why when i go in the car it doesnt send the message?
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public OnPlayerStateChange(playerid, newstate, oldstate)
{new stringg[56];
if(GetPlayerVehicleID(playerid) >= VCount) return 1;
new car = GetPlayerVehicleID(playerid);
if(newstate==PLAYER_STATE_DRIVER)
{
new PlayerName[100]; GetPlayerName(playerid,PlayerName,30);
if(VehicleInfo[car][CarOwned] == 1)
{
if(strcmp(PlayerName,VehicleInfo[car][CarOwner],true) == 0) {
format(stringg, sizeof(stringg),".:!blabla:.");
SendClientMessage(playerid,0xFFFFFFFF,"");
} else {
format(stringg, sizeof(stringg),".:!%s blabla:.");
SendClientMessage(playerid,0xFFFFFFFF,VehicleInfo[car][CarOwner]); }
}
else if(VehicleInfo[car][Buyable] == 0)
{
format(stringg, sizeof(stringg),".:blabla:.",VehicleInfo[car][CarOwner]);
SendClientMessage(playerid,0xFFFFFFFF,VehicleInfo[car][CarOwner]);
}
else
{
format(stringg, sizeof(stringg),".:!%d blabla:.",VehicleInfo[car][CarOwner]);
SendClientMessage(playerid,0xFFFFFFFF,VehicleInfo[car][CarOwner]);
}
}
if(newstate==PLAYER_STATE_PASSENGER)
{
if(VehicleInfo[car][CarOwned] == 1)
{
format(stringg, sizeof(stringg),".:!%s blabla:.",VehicleInfo[car][CarOwner]);
SendClientMessage(playerid,0xFFFFFFFF,VehicleInfo[car][CarOwner]);
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
new stringg[56];
if(GetPlayerVehicleID(playerid) >= VCount) return 1;
new car = GetPlayerVehicleID(playerid);
if(newstate==PLAYER_STATE_DRIVER)
{
new PlayerName[100]; GetPlayerName(playerid,PlayerName,30);
if(VehicleInfo[car][CarOwned] == 1)
{
if(strcmp(PlayerName,VehicleInfo[car][CarOwner],true) == 0)
{
format(stringg, sizeof(stringg),".:!blabla:.");
SendClientMessage(playerid,0xFFFFFFFF,stringg);
}
else
{
format(stringg, sizeof(stringg),".:!%s blabla:.");
SendClientMessage(playerid,0xFFFFFFFF,stringg);
}
}
else if(VehicleInfo[car][Buyable] == 0)
{
format(stringg, sizeof(stringg),".:blabla:.",VehicleInfo[car][CarOwner]);
SendClientMessage(playerid,0xFFFFFFFF,stringg);
}
else
{
format(stringg, sizeof(stringg),".:!%d blabla:.",VehicleInfo[car][CarOwner]);
SendClientMessage(playerid,0xFFFFFFFF,stringg);
}
}
if(newstate==PLAYER_STATE_PASSENGER)
{
if(VehicleInfo[car][CarOwned] == 1)
{
format(stringg, sizeof(stringg),".:!%s blabla:.",VehicleInfo[car][CarOwner]);
SendClientMessage(playerid,0xFFFFFFFF,stringg);
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(GetPlayerVehicleID(playerid) >= VCount) return 1;
new car = GetPlayerVehicleID(playerid); new msg[256];
if(newstate==PLAYER_STATE_DRIVER)
{
new PlayerName[100]; GetPlayerName(playerid,PlayerName,30);
if(VehicleInfo[car][CarOwned] == 1)
{
if(strcmp(PlayerName,VehicleInfo[car][CarOwner],true) == 0) {
GameTextForPlayer(playerid,"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~This is your vehicle",2000,3);
} else {
format(msg,sizeof(msg),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~This vehicle belongs to %s", VehicleInfo[car][CarOwner] );
GameTextForPlayer(playerid,msg,2000,3); }
}
else if(VehicleInfo[car][Buyable] == 0)
{
format(msg,sizeof(msg),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~This vehicle is not for sell", VehicleInfo[car][CarOwner] );
GameTextForPlayer(playerid,msg,2000,3);
}
else
{
format(msg,sizeof(msg),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~This car is for sell Price $%d",VehicleInfo[car][Price]);
GameTextForPlayer(playerid,msg,2000,3);
}
}
if(newstate==PLAYER_STATE_PASSENGER)
{
if(VehicleInfo[car][CarOwned] == 1)
{
format(msg,sizeof(msg),"~n~~n~~n~~n~~n~~n~~n~~n~~n~~n~~w~This vehicle belongs to %s", VehicleInfo[car][CarOwner] );
GameTextForPlayer(playerid,msg,2000,3);
}
}
return 1;
}
public OnPlayerStateChange(playerid, newstate, oldstate)
{
if(GetPlayerVehicleID(playerid) >= VCount) return 1;
new car = GetPlayerVehicleID(playerid), msg[256];
if(newstate==PLAYER_STATE_DRIVER)
{
new PlayerName[100]; GetPlayerName(playerid,PlayerName,30);
if(VehicleInfo[car][CarOwned] == 1)
{
if(strcmp(PlayerName,VehicleInfo[car][CarOwner],true) == 0)
{
SendClientMessage(playerid,0xFFFFFFFF,"This is your vehicle");
}
else
{
format(msg,sizeof(msg),"This vehicle belongs to %s", VehicleInfo[car][CarOwner] );
SendClientMessage(playerid,0xFFFFFFFF,msg);
}
else if(VehicleInfo[car][Buyable] == 0)
{
format(msg,sizeof(msg),"This vehicle is not for sell", VehicleInfo[car][CarOwner] );
SendClientMessage(playerid,0xFFFFFFFF,msg);
}
else
{
format(msg,sizeof(msg),"This car is for sell Price $%d",VehicleInfo[car][Price]);
SendClientMessage(playerid,0xFFFFFFFF,msg);
}
}
if(newstate==PLAYER_STATE_PASSENGER)
{
if(VehicleInfo[car][CarOwned] == 1)
{
format(msg,sizeof(msg),"This vehicle belongs to %s", VehicleInfo[car][CarOwner] );
SendClientMessage(playerid,0xFFFFFFFF,msg);
}
}
return 1;
}
}