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Will 'OnPlayerCommandText' work with ZCMD? - Printable Version

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+---- Thread: Will 'OnPlayerCommandText' work with ZCMD? (/showthread.php?tid=148371)



Will 'OnPlayerCommandText' work with ZCMD? - Torran - 16.05.2010

Will it?

Example:
pawn Code:
CMD:example(playerid, params[])
{
print("Example");
return 1;
}

public OnPlayerConnect(playerid)
{
OnPlayerCommandText(playerid, "/example");
return 1;
}
It probably wont work, But if it dosent is there another way?


Re: Will 'OnPlayerCommandText' work with ZCMD? - Kyosaur - 16.05.2010

Quote:
Originally Posted by Torran
Will it?

Example:
pawn Code:
CMD:example(playerid, params[])
{
print("Example");
return 1;
}

public OnPlayerConnect(playerid)
{
OnPlayerCommandText(playerid, "/example");
return 1;
}
It probably wont work, But if it dosent is there another way?
Try it out lol, it might work (i dont see a reason it wouldnt).


Re: Will 'OnPlayerCommandText' work with ZCMD? - russo666 - 16.05.2010

Yup try it out, if doesn't work you could use 'return cmd_cmdhere'.


Re: Will 'OnPlayerCommandText' work with ZCMD? - dice7 - 16.05.2010

Yes it will, since the only way to process a command is via OnPlayerCommandText


Re: Will 'OnPlayerCommandText' work with ZCMD? - Torran - 16.05.2010

If i did 'OnPlayerCommandText(playerid, "/quit");' Would that work? or..


Re: Will 'OnPlayerCommandText' work with ZCMD? - Kyosaur - 16.05.2010

Quote:
Originally Posted by Torran
If i did 'OnPlayerCommandText(playerid, "/quit");' Would that work? or..
It wont work if its a client command.


Re: Will 'OnPlayerCommandText' work with ZCMD? - Scenario - 16.05.2010

So, you want it to be so when a player "connects" to your server, it automatically sends a command, acting as if they "sent" it?