if(UAVSTATUS == true){
switch(gTeam[playerid]){
case TEAM_ARMY:{
for(new i;i<MAX_PLAYERS;i++)
SetPlayerMarkerForPlayer(i, playerid, TEAM_COLOR_ARMY);
}
case TEAM_MAFFIA:{
for(new i;i<MAX_PLAYERS;i++)
SetPlayerMarkerForPlayer(i, playerid, TEAM_COLOR_MAFFIA);
}
}
} else {
for(new i;i<MAX_PLAYERS;i++)
SetPlayerMarkerForPlayer(i, playerid, invisible);
}
Unmanned Aerial Vehicle?
|
Originally Posted by DJDhan
What is UAV? Is it like buying it will show the player markers for the player?
|


|
Originally Posted by DaneAMattie
Yes
![]() so UAV reveals ennemy markers on the map ![]() and i made a lil script above (with some help of someone else) but its still not working :/ |

new bool: UAVSTATUS[MAX_PLAYERS];
ShowPlayerMarkers(0);
UAVSTATUS[playerid]=true;
switch(gTeam[playerid])
{
case TEAM_ARMY:
{
for(new i=0;i<=GetMaxPlayer();i++)
SetPlayerMarkerForPlayer(playerid, i, TEAM_COLOR_MAFFIA);
}
case TEAM_MAFFIA:
{
for(new i=0;i<=GetMaxPlayers();i++)
SetPlayerMarkerForPlayer(playerid, i, TEAM_COLOR_ARMY);
}
}
UAVSTATUS[playerid]=false;
|
Originally Posted by DJDhan
Quote:
![]() On top of script: Код:
new bool: UAVSTATUS[MAX_PLAYERS]; Код:
ShowPlayerMarkers(0); Код:
UAVSTATUS[playerid]=true;
switch(gTeam[playerid])
{
case TEAM_ARMY:
{
for(new i=0;i<=GetMaxPlayer();i++)
SetPlayerMarkerForPlayer(playerid, i, TEAM_COLOR_MAFFIA);
}
case TEAM_MAFFIA:
{
for(new i=0;i<=GetMaxPlayers();i++)
SetPlayerMarkerForPlayer(playerid, i, TEAM_COLOR_ARMY);
}
}
Код:
UAVSTATUS[playerid]=false; |
switch(gTeam[playerid])
{
case TEAM_ARMY:
{
for(new i=0;i<=GetMaxPlayer();i++)
SetPlayerMarkerForPlayer(playerid, i, TEAM_COLOR_MAFFIA);
}
case TEAM_MAFFIA:
{
for(new i=0;i<=GetMaxPlayers();i++)
SetPlayerMarkerForPlayer(playerid, i, TEAM_COLOR_ARMY);
}
}
switch(gTeam[playerid])
{
case TEAM_ARMY:
{
for(new i=0;i<=GetMaxPlayer();i++)
if(gTeam[i]==TEAM_MAFFIA)
{
SetPlayerMarkerForPlayer(playerid, i, TEAM_COLOR_MAFFIA);
}
}
case TEAM_MAFFIA:
{
for(new i=0;i<=GetMaxPlayers();i++)
if(gTeam[i]==TEAM_MAFFIA)
{
SetPlayerMarkerForPlayer(playerid, i, TEAM_COLOR_ARMY);
}
}
}