//-------------------------[Attempt]--------------------------------------------
if(strcmp(cmd, "/attempt", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_WHITE, "USAGE: /attempt <action>");
return 1;
}
new succeed = 1 + random(2);
if(succeed == 1)
{
format(string, sizeof(string), "%s: attempted to %s and succeeded", GetPlayerName(playerid, sendername, sizeof(sendername)), result);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
else if(succeed == 2)
{
format(string, sizeof(string), "%s: attempted to %s and failed", GetPlayerName(playerid, sendername, sizeof(sendername)), result);
ProxDetector(20.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
}
}
return 1;
}
C:\Documents and Settings\Suns\Desktop\SRPNEW.pwn(4902) : error 010: invalid function or declaration C:\Documents and Settings\Suns\Desktop\SRPNEW.pwn(4904) : error 010: invalid function or declaration C:\Documents and Settings\Suns\Desktop\SRPNEW.pwn(4906) : error 010: invalid function or declaration C:\Documents and Settings\Suns\Desktop\SRPNEW.pwn(4912) : error 021: symbol already defined: "GivePlayerWeapon" Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 4 Errors.
if(strcmp(cmdtext, "/locker", true) == 0)
if(IsPlayerConnected[playerid])
if(PlayerInfo[playerid][pService] == 13 && PlayerToPoint(30, playerid, position.here,position.here,position.here))
GivePlayerWeapon(playerid, 34, 10000);
if(strcmp(cmdtext, "/locker", true) == 0)
{
if(IsPlayerConnected[playerid])
{
if(PlayerInfo[playerid][pService] == 13 && PlayerToPoint(30, playerid, position.here,position.here,position.here))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s takes duty guns from his locker.", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 34, 10000);
GivePlayerWeapon(playerid, 29, 10000);
GivePlayerWeapon(playerid, 27, 10000);
GivePlayerWeapon(playerid, 23, 10000);
GivePlayerWeapon(playerid, 41, 10000);
GivePlayerWeapon(playerid, 1, 1);
SetPlayerArmour(playerid, 100);
tazer[playerid] = 2;
SendClientMessage(playerid,COLOR_PURPLE,"You are now [ON] duty as a Body Guard.");
}
if(strcmp(cmdtext, "/locker", true) == 0)
{
if(IsPlayerConnected[playerid])
{
if(PlayerInfo[playerid][pService] == 13 && PlayerToPoint(30, playerid, position.here,position.here,position.here))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s takes duty guns from his locker.", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 34, 10000);
GivePlayerWeapon(playerid, 29, 10000);
GivePlayerWeapon(playerid, 27, 10000);
GivePlayerWeapon(playerid, 23, 10000);
GivePlayerWeapon(playerid, 41, 10000);
GivePlayerWeapon(playerid, 1, 1);
SetPlayerArmour(playerid, 100);
tazer[playerid] = 2;
SendClientMessage(playerid,COLOR_PURPLE,"You are now [ON] duty as a Body Guard.");
}
}
}
if(strcmp(cmd, "/try", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if(gPlayerLogged[playerid] == 0)
{
SendClientMessage(playerid, COLOR_GREY, " You havent logged in yet !");
return 1;
}
GetPlayerName(playerid, sendername, sizeof(sendername));
new length = strlen(cmdtext);
while ((idx < length) && (cmdtext[idx] <= ' '))
{
idx++;
}
new offset = idx;
new result[64];
while ((idx < length) && ((idx - offset) < (sizeof(result) - 1)))
{
result[idx - offset] = cmdtext[idx];
idx++;
}
result[idx - offset] = EOS;
if(!strlen(result))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /try [action]");
return 1;
}
new randa = random(2)+1;
if(PlayerInfo[playerid][pMaskuse] == 1)
{
if(randa == 1) format(string, sizeof(string), "*** Stranger tries %s and succeeds", result);
else format(string, sizeof(string), "*** Stranger tries %s, but fails", result);
}
else
{
if(randa == 1) format(string, sizeof(string), "*** %s tries %s and succeeds", sendername, result);
else format(string, sizeof(string), "*** %s tries %s, but fails", sendername, result);
}
ProxDetector(30.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
printf("%s", string);
}
return 1;
}
|
Originally Posted by DarkPower
try
pawn Код:
|
|
Originally Posted by BrianJJ
BUMP. Can anyone please help? Rly need the /locker cmd
|
if(strcmp(cmdtext, "/locker", true) == 0)
{
if(PlayerInfo[playerid][pService] == 13 && PlayerToPoint(30, playerid, 2304.9692,-16.1551,26.7422))
{
GetPlayerName(playerid, sendername, sizeof(sendername));
format(string, sizeof(string), "* %s takes duty guns from his locker.", sendername);
ProxDetector(10.0, playerid, string, COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE,COLOR_PURPLE);
GivePlayerWeapon(playerid, 34, 10000);
GivePlayerWeapon(playerid, 29, 10000);
GivePlayerWeapon(playerid, 27, 10000);
GivePlayerWeapon(playerid, 23, 10000);
GivePlayerWeapon(playerid, 41, 10000);
GivePlayerWeapon(playerid, 1, 1);
SetPlayerArmour(playerid, 100);
tazer[playerid] = 2;
SendClientMessage(playerid,COLOR_PURPLE,"You are now [ON] duty as a Body Guard.");
}
return 1;
}
if(strcmp(cmd, "/locker", true) == 0)
{
if((/*<- double bracket here! delete one!*/PlayerInfo[playerid][pService] != 13)
{
SendClientMessage(playerid, COLOR_YELLOW, "ERROR: Bodyguards only");
}
GivePlayerWeapon(playerid, 34, 10000);
GivePlayerWeapon(playerid, 29, 10000);
GivePlayerWeapon(playerid, 27, 10000);
GivePlayerWeapon(playerid, 23, 10000);
GivePlayerWeapon(playerid, 41, 10000);
GivePlayerWeapon(playerid, 1, 1);
SetPlayerArmour(playerid, 100);
tazer[playerid] = 2;
SendClientMessage(playerid,COLOR_PURPLE,"You are now [ON] duty as a Body Guard.");
}
}