public OnPlayerDeath(playerid, killerid, reason)
{
new string[128];
format(string, sizeof(string), "This mission does not allow respawn, wait till the round is over!");
TextDrawSetString(Textdraw3, string);
TextDrawShowForAll(Text:Textdraw3);
SetTimer("KillTextdrawAll", 4000, false);
TogglePlayerSpectating(playerid, +1);
PlayerSpectatePlayer(playerid, killerid);
return 1;
}
stock GetRandomPlayer()
{
new yplayer[MAX_PLAYERS+1];
for (new y = 0; y != MAX_PLAYERS; y ++) {
if (IsPlayerConnected(y)) {
yplayer[0] ++;
yplayer[yplayer[0]] = y;
}
}
return yplayer[random(yplayer[0])+1];
}
TogglePlayerSpectating(playerid, +1); PlayerSpectatePlayer(playerid, killerid);
TextDrawShowForAll(Textdraw3);
new RandomId = GetRandomPlayer();
TogglePlayerSpectating(playerid,1);
PlayerSpectatePlayer(playerid, RandomId);
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Originally Posted by Killa_
pawn Код:
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TogglePlayerSpectating(playerid, 1);
PlayerSpectatePlayer(playerid, GetRandomPlayer());