public BreakCuffs(playerid) { new cuffbreak = random(5); switch (cuffbreak) { case 0: Code of broke cuffs case 1: return SendClientMessage or something you want.. case 2: return SendClientMessage or something you want.. case 3: return SendClientMessage or something you want.. case 4: return SendClientMessage or something you want.. } }
new cuffbreak = random(5);
switch (cuffbreak)
{
case 0: cuffed[playerid] == 0, SendClientMessage(playerid,COLOR,"You have successfully broke the cuffs, run before the cop see's it.");
case 1: return SendClientMessage or something you want..
case 2: return SendClientMessage or something you want..
case 3: return SendClientMessage or something you want..
case 4: return SendClientMessage or something you want..
}
}
public HandCuffed() { for(new i = 0; i < MAX_PLAYERS; i++) { if(cuffed[i] == 1 && IsPlayerConnected(i)) { GameTextForPlayer(i,"Your Handcuffed",4000,3); } (Line : 4517)public BreakCuffs(i); { new cuffbreak = random(5); (Line : 4520)switch (cuffbreak){; { cuffed[i] == 0, SendClientMessage(i,COLOR_GREEN,"You have successfully broke the cuffs, run before the cop see's it."); } }
(4517) : error 029: invalid expression, assumed zero (4517) : error 017: undefined symbol "BreakCuffs" (4520) : error 002: only a single statement (or expression) can follow each "case"
Originally Posted by Quicky1995
Hm...... Fixed Up Most Errors But.
Код:
public HandCuffed() { for(new i = 0; i < MAX_PLAYERS; i++) { if(cuffed[i] == 1 && IsPlayerConnected(i)) { GameTextForPlayer(i,"Your Handcuffed",4000,3); } (Line : 4517)public BreakCuffs(i); { new cuffbreak = random(5); (Line : 4520)switch (cuffbreak){; { cuffed[i] == 0, SendClientMessage(i,COLOR_GREEN,"You have successfully broke the cuffs, run before the cop see's it."); } } Код:
(4517) : error 029: invalid expression, assumed zero (4517) : error 017: undefined symbol "BreakCuffs" (4520) : error 002: only a single statement (or expression) can follow each "case" |
public HandCuffed()
{
for(new i = 0; i < MAX_PLAYERS; i++)
{
if(cuffed[i] == 1 && IsPlayerConnected(i))
{
GameTextForPlayer(i,"Your Handcuffed",4000,3);
cuffed[i] = 1;
}
SetTimer("BreakCuffs",5000,false,"i",playerid);
}
}
forward BreakCuffs(playerid);
public BreakCuffs(playerid)
{
new cuffbreak = random(5);
switch (cuffbreak)
{
case 0: cuffed[playerid] == 0, SendClientMessage(playerid,COLOR_GREEN,"You have successfully broke the cuffs, run before the cop see's it."), TogglePlayerControllable(playerid,true);
case 1: return SendClientMessage(playerid,COLOR_GREEN,"You failed to break cuffs.");
case 2: return SendClientMessage(playerid,COLOR_GREEN,"You failed to break cuffs.");
case 3: return SendClientMessage(playerid,COLOR_GREEN,"You failed to break cuffs.");
case 4: return SendClientMessage(playerid,COLOR_GREEN,"You failed to break cuffs.");
}
return 1;
}