help wot to get distance kill -
emuk - 09.05.2010
how can i get this ?
player1 killed player2. (desert) with 60 Health (Distance: 10m)
thanks
Re: help wot to get distance kill -
¤Adas¤ - 09.05.2010
pawn Код:
stock Float:GetDistanceBetweenPoints(Float:X, Float:Y, Float:Z, Float:PointX, Float:PointY, Float:PointZ) return floatsqroot(floatadd(floatadd(floatpower(floatsub(X, PointX), 2.0), floatpower(floatsub(Y, PointY), 2.0)), floatpower(floatsub(Z, PointZ), 2.0)));
stock Float:GetDistanceBetweenPlayers(playerid, otherplayerid)
{
new Float:X[2], Float:Y[2], Float:Z[2];
GetPlayerPos(playerid, X[0], Y[0], Z[0]);
GetPlayerPos(otherplayerid, X[1], Y[1], Z[1]);
return GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
}
Re: help wot to get distance kill -
emuk - 09.05.2010
and how to get the message on chat ?
Re: help wot to get distance kill -
¤Adas¤ - 09.05.2010
format(string, sizeof(string), "* Player %s killed %s! Distance: %.1f", killerid_name, playerid_name, GetDistanceBetweenPlayers(playerid, killerid));
And send it
Re: help wot to get distance kill -
Killa_ - 09.05.2010
pawn Код:
new WeaponNames[][20] = {
{"Unarmed"},{"Brass Knuckles"},{"Golf Club"},{"Night Stick"},{"Knife"},{"Bat"},{"Shovel"},{"Pool Cue"},{"Katana"},{"Chainsaw"},{"Dildo"},{"Vibrator1"},{"Vibrator2"},{"Vibrator3"},{"Flowers"},{"Cane"},{"Grenade"},{"Tear Gas"},{"Molotov"},{" "},{"N/A"},{" "},{"Pistol"},
{"Silencer"},{"Deagle"},{"Shotgun"},{"Sawnoff"},{"Spas12"},{"Mac-10"},{"Mp5"},{"AK-47"},{"M4"},{"Tec-9"},{"Rifle"},{"Sniper"},{"RPG"},{"HeatSeeker"},{"Flamethrower"},{"Minigun"},{"Satchel"},{"Detonator"},{"Spraycan"},{"Extinguisher"},{"Camera"},{"Nightvision"},{"Infrared"},{"Parachute"},{" "},{" "},{"Vehicle Collision"},{"HeliKill"},{"Explosion"},{" "},{" "},{"Long Fall"}};
// Top Of Your Script Out Of Any CallBack
public OnPlayerDeath(playerid,killerid,reason)
{
new
PlayerNick[MAX_PLAYER_NAME],
KillerNick[MAX_PLAYER_NAME],
Float:H,
Float:A,
String[128];
GetPlayerHealth(killerid,H);GetPlayerArmour(killerid,A);
GetPlayerName(playerid, PlayerNick, MAX_PLAYER_NAME);
GetPlayerName(killerid, KillerNick, MAX_PLAYER_NAME);
format(String,sizeof(String),"*** %s Killed %s (%s) (HP : %.0f) (Dist : %.2f Ft)",KillerNick,PlayerNick,WeaponNames[reason],H+A,GetDistanceBetweenPlayers(playerid,killerid));
SendClientMessageToAll(Colour,String);
return 1;
}
Re: help wot to get distance kill -
¤Adas¤ - 09.05.2010
Quote:
Originally Posted by Killa_
pawn Код:
new WeaponNames[][20] = { {"Unarmed"},{"Brass Knuckles"},{"Golf Club"},{"Night Stick"},{"Knife"},{"Bat"},{"Shovel"},{"Pool Cue"},{"Katana"},{"Chainsaw"},{"Dildo"},{"Vibrator1"},{"Vibrator2"},{"Vibrator3"},{"Flowers"},{"Cane"},{"Grenade"},{"Tear Gas"},{"Molotov"},{" "},{"N/A"},{" "},{"Pistol"}, {"Silencer"},{"Deagle"},{"Shotgun"},{"Sawnoff"},{"Spas12"},{"Mac-10"},{"Mp5"},{"AK-47"},{"M4"},{"Tec-9"},{"Rifle"},{"Sniper"},{"RPG"},{"HeatSeeker"},{"Flamethrower"},{"Minigun"},{"Satchel"},{"Detonator"},{"Spraycan"},{"Extinguisher"},{"Camera"},{"Nightvision"},{"Infrared"},{"Parachute"},{" "},{" "},{"Vehicle Collision"},{"HeliKill"},{"Explosion"},{" "},{" "},{"Long Fall"}}; // Top Of Your Script Out Of Any CallBack
public OnPlayerDeath(playerid,killerid,reason) { new PlayerNick[MAX_PLAYER_NAME], KillerNick[MAX_PLAYER_NAME], Float:H, Float:A, String[128]; GetPlayerHealth(killerid,H);GetPlayerArmour(killerid,A); GetPlayerName(playerid, PlayerNick, MAX_PLAYER_NAME); GetPlayerName(killerid, KillerNick, MAX_PLAYER_NAME); format(String,sizeof(String),"*** %s Killed %s (%s) (HP : %.0f) (Dist : %.2f Ft)",KillerNick,PlayerNick,WeaponNames[reason],H+A,GetDistanceBetweenPlayers(playerid,killerid)); SendClientMessageToAll(Colour,String); return 1; }
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Yes, nice example 4 him :P
Re: help wot to get distance kill -
emuk - 09.05.2010
thanks mates work but:
(1069) : warning 208: function with tag result used before definition, forcing reparse
1069
tock Float:GetDistanceBetweenPlayers(playerid, otherplayerid)
{
new Float:X[2], Float:Y[2], Float:Z[2];
GetPlayerPos(playerid, X[0], Y[0], Z[0]);
GetPlayerPos(otherplayerid, X[1], Y[1], Z[1]);
return GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
}
Re: help wot to get distance kill -
¤Adas¤ - 09.05.2010
put stock of this function above usage
Re: help wot to get distance kill -
Killa_ - 09.05.2010
pawn Код:
stock Float:GetDistanceBetweenPoints(Float:X, Float:Y, Float:Z, Float:PointX, Float:PointY, Float:PointZ) return floatsqroot(floatadd(floatadd(floatpower(floatsub(X, PointX), 2.0), floatpower(floatsub(Y, PointY), 2.0)), floatpower(floatsub(Z, PointZ), 2.0)));
stock Float:GetDistanceBetweenPlayers(playerid, otherplayerid)
{
new Float:X[2], Float:Y[2], Float:Z[2];
GetPlayerPos(playerid, X[0], Y[0], Z[0]);
GetPlayerPos(otherplayerid, X[1], Y[1], Z[1]);
return GetDistanceBetweenPoints(X[0], Y[0], Z[0], X[1], Y[1], Z[1]);
}
Remove this from your script which Adas posted, its not necessary
Re: help wot to get distance kill -
¤Adas¤ - 09.05.2010
It is necessary! SA-MP have not default function like that. ach..