Will this send a message to only people who are silent? - Printable Version
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+---- Thread: Will this send a message to only people who are silent? (
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Will this send a message to only people who are silent? -
Torran - 04.05.2010
pawn Код:
public OnPlayerText(playerid, text[])
{
if(playerInSilent[playerid] == 1)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(playerInSilent[i] == 1)
{
SendPlayerMessageToPlayer(i, playerid, text);
return 0;
}
}
}
return 1;
}
Will that send a message to people who are only InSilent?
Because sometimes i cant speak, Sometimes others cant speak, Sometimes others cant see me speak, And sometimes i cant see them speak,
How would i do this? To send a message to all people who are silent IF im silent
Re: Will this send a message to only people who are silent? -
dice7 - 04.05.2010
The message will be sent to all 'InSilent' players if the player who typed the message is also 'InSilent'
Re: Will this send a message to only people who are silent? -
[HiC]TheKiller - 04.05.2010
Um,
pawn Код:
if(playerInSilent[i] == 1)
{
SendPlayerMessageToPlayer(i, playerid, text);
return 0; //Here is the problem ;).
}
It should be like this
pawn Код:
public OnPlayerText(playerid, text[])
{
if(playerInSilent[playerid] == 1)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(playerInSilent[i] == 1)
{
SendPlayerMessageToPlayer(i, playerid, text);
}
}
return 0;
}
return 1;
}
If you return in a loop it will hault the loop there so only the lowest ID (First person in the loop) with PlayerIsSilent will see the message.
Re: Will this send a message to only people who are silent? -
Torran - 04.05.2010
It works except when i talk.. Everytime i talk i cant see what i say but other silent room users can
Re: Will this send a message to only people who are silent? -
[HiC]TheKiller - 05.05.2010
Quote:
|
Originally Posted by Joe Torran C
It works except when i talk.. Everytime i talk i cant see what i say but other silent room users can
|
Then just do this
pawn Код:
public OnPlayerText(playerid, text[])
{
if(playerInSilent[playerid] == 1)
{
for(new i=0; i<MAX_PLAYERS; i++)
{
if(playerInSilent[i] == 1)
{
SendPlayerMessageToPlayer(i, playerid, text);
SendClientMessage(playerid, COLOR, text);
}
}
return 0;
}
return 1;
}
I don't see why it wouldn't work though, it's something with your SendPlayerMessageToPlayer function

.