public OnPlayerConnect(playerid) { ExpTextdraw[playerid] = TextDrawCreate(302.000000,139.000000,"+1"); TextDrawAlignment(ExpTextdraw[playerid],0); TextDrawBackgroundColor(ExpTextdraw[playerid],0xffffffff); TextDrawFont(ExpTextdraw[playerid],3); TextDrawLetterSize(ExpTextdraw[playerid],1.000000,2.399999); TextDrawColor(ExpTextdraw[playerid],0xff0000ff); TextDrawSetOutline(ExpTextdraw[playerid],1); TextDrawSetProportional(ExpTextdraw[playerid],1); TextDrawSetShadow(ExpTextdraw[playerid],5); TextDrawHideForPlayer(playerid,ExpTextdraw[playerid]); //----------==========Reset Variables==========---------- Team[playerid] = 99; PlayerLogged[playerid] = 0; PlayerStats[playerid][pId] = 0; PlayerStats[playerid][pUser] = 0; PlayerStats[playerid][pPass] = 0; PlayerStats[playerid][pAdmin] = 0; PlayerStats[playerid][pKills] = 0; PlayerStats[playerid][pDeaths] = 0; PlayerStats[playerid][pMoney] = 0; //----------==========Welcome Message==========---------- new playerName[MAX_PLAYER_NAME]; new String[258]; GetPlayerName(playerid, playerName, sizeof(playerName)); SendClientMessage(playerid,COLOR_RED,"|_*---------------------------------------------------*_|"); format(String,sizeof(String),"Welcome to San Andreas Warfare, %s",playerName); SendClientMessage(playerid,COLOR_GREEN,String); SendClientMessage(playerid,COLOR_RED,"|_*---------------------------------------------------*_|"); return 1; }
public OnPlayerRequestClass(playerid, classid) { if(playerExist(playerid) == 0){ ShowPlayerDialog(playerid, 1, DIALOG_STYLE_INPUT, "Please Register(Optional).", "Password:", "Register", "Cancel"); }else{ if(PlayerLogged[playerid] == 0){ ShowPlayerDialog(playerid, 2, DIALOG_STYLE_INPUT, "Please Login.", "Password:", "Login", "Cancel"); } } SetPlayerPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraPos(playerid, 1958.3783, 1343.1572, 15.3746); SetPlayerCameraLookAt(playerid, 1958.3783, 1343.1572, 15.3746); //----------==========Text For Player With Classes==========---------- setPlayerTeam(playerid, classid); new String[258]; if(classid == 0){//US format(String, sizeof(String), "~b~United States Of ~r~America"); GameTextForPlayer(playerid, String, 3000, 4); }else if(classid == 1){//British format(String, sizeof(String), "~r~British Royal Marine"); GameTextForPlayer(playerid, String, 3000, 4); }else if(classid == 2){//Chinese format(String, sizeof(String), "~y~Chinese Army"); GameTextForPlayer(playerid, String, 3000, 4); }else if(classid == 3){//Russian format(String, sizeof(String), "~p~The ~r~Red ~p~Army (Russian)"); GameTextForPlayer(playerid, String, 3000, 4); } return 1; }
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { if(dialogid == 1){ if(response == 1){ PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0); Encrypt(inputtext); onPlayerRegister(playerid,inputtext); } }else if(dialogid == 2){ if(response == 1){ PlayerPlaySound(playerid, 1057, 0.0, 0.0, 0.0); Encrypt(inputtext); onPlayerLogin(playerid,inputtext); } }else if(dialogid == 3){ if(response == 1){ if(listitem == 0){ //Shotgun if(PlayerStats[playerid][pMoney] < 500) return SendClientMessage(playerid,COLOR_LIGHTRED,"*** You can not afford this ($500)"); GivePlayerWeapon(playerid,25,250); givePlayerMoney(playerid, -500); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have bought a Shotgun!"); }else if(listitem == 1){ //spas12 if(PlayerStats[playerid][pMoney] < 1000) return SendClientMessage(playerid,COLOR_LIGHTRED,"*** You can not afford this ($1000)"); GivePlayerWeapon(playerid,27,250); givePlayerMoney(playerid, -1000); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have bought a Spas12!"); }else if(listitem == 2){ //ak47 if(PlayerStats[playerid][pMoney] < 3000) return SendClientMessage(playerid,COLOR_LIGHTRED,"*** You can not afford this ($3000)"); GivePlayerWeapon(playerid,30,250); givePlayerMoney(playerid, -3000); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have bought a Ak47!"); }else if(listitem == 3){ //m4 if(PlayerStats[playerid][pMoney] < 3500) return SendClientMessage(playerid,COLOR_LIGHTRED,"*** You can not afford this ($3500)"); GivePlayerWeapon(playerid,31,250); givePlayerMoney(playerid, -3500); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have bought a M4!"); }else if(listitem == 4){ //Uzi if(PlayerStats[playerid][pMoney] < 2000) return SendClientMessage(playerid,COLOR_LIGHTRED,"*** You can not afford this ($2000)"); GivePlayerWeapon(playerid,28,250); givePlayerMoney(playerid, -2000); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have bought a Uzi!"); }else if(listitem == 5){ //Sawn off if(PlayerStats[playerid][pMoney] < 1500) return SendClientMessage(playerid,COLOR_LIGHTRED,"*** You can not afford this ($1500)"); GivePlayerWeapon(playerid,26,250); givePlayerMoney(playerid, -1500); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have bought a Sawn off Shotgun!"); }else if(listitem == 6){ //Grenade if(PlayerStats[playerid][pMoney] < 1000) return SendClientMessage(playerid,COLOR_LIGHTRED,"*** You can not afford this ($1000)"); GivePlayerWeapon(playerid,16,10); givePlayerMoney(playerid, -1000); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have bought 10 Grenades!"); }else if(listitem == 7){ //Molotov if(PlayerStats[playerid][pMoney] < 1500) return SendClientMessage(playerid,COLOR_LIGHTRED,"*** You can not afford this ($1500)"); GivePlayerWeapon(playerid,18,10); givePlayerMoney(playerid, -1500); SendClientMessage(playerid,COLOR_LIGHTBLUE,"You have bought 10 Molotovs'!"); } } } return 1; }
public setPlayerTeam(playerid,team){ Team[playerid] = team; //----------==========Set Player Color==========---------- if(team == 0){ // US SetPlayerColor(playerid,COLOR_GREEN); }else if(team == 1){ // British SetPlayerColor(playerid,COLOR_DBLUE); }else if(team == 2){ // Chinese SetPlayerColor(playerid,COLOR_YELLOW); }else if(team == 3){ // Russian SetPlayerColor(playerid,COLOR_RED); } return 1; }
ExpTextdraw[playerid] = TextDrawCreate(302.000000,139.000000,"+1");
TextDrawAlignment(ExpTextdraw[playerid],0);
TextDrawBackgroundColor(ExpTextdraw[playerid],0xffffffff);
TextDrawFont(ExpTextdraw[playerid],3);
TextDrawLetterSize(ExpTextdraw[playerid],1.000000,2.399999);
TextDrawColor(ExpTextdraw[playerid],0xff0000ff);
TextDrawSetOutline(ExpTextdraw[playerid],1);
TextDrawSetProportional(ExpTextdraw[playerid],1);
TextDrawSetShadow(ExpTextdraw[playerid],5);
Originally Posted by gamer_Z
at first point u should do this:
pawn Код:
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public OnGameModeInit(){
for(new playerid; playerid < MAX_PLAYERS; playerid++){
ExpTextdraw[playerid] = TextDrawCreate(302.000000,139.000000,"+1");
TextDrawAlignment(ExpTextdraw[playerid],0);
TextDrawBackgroundColor(ExpTextdraw[playerid],0xffffffff);
TextDrawFont(ExpTextdraw[playerid],3);
TextDrawLetterSize(ExpTextdraw[playerid],1.000000,2.399999);
TextDrawColor(ExpTextdraw[playerid],0xff0000ff);
TextDrawSetOutline(ExpTextdraw[playerid],1);
TextDrawSetProportional(ExpTextdraw[playerid],1);
TextDrawSetShadow(ExpTextdraw[playerid],5);
}
return 1;
}
Originally Posted by gamer_Z
pawn Код:
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public onPlayerLogin(playerid, password[]){ new playerName[MAX_PLAYER_NAME]; new result[258]; new sqlPlayerName[258]; new pass[258]; new sqlPass[258]; // official pass new sqlPassword[258]; // password enterd GetPlayerName(playerid,playerName,sizeof(playerName)); //Get Player Name samp_mysql_real_escape_string(playerName, sqlPlayerName); //String for samp_mysql format(result,sizeof(result),"SELECT * FROM accounts WHERE user='%s'",sqlPlayerName); // Format my query samp_mysql_query(result); samp_mysql_store_result(); samp_mysql_get_field("pass",pass); samp_mysql_real_escape_string(pass, sqlPass); //String for pass samp_mysql_real_escape_string(password, sqlPassword); //String for pass enterd if(strcmp(sqlPassword,sqlPass,true) == 0){ PlayerLogged[playerid] = 1; SendClientMessage(playerid,COLOR_GREEN,"**You have successfully Logged in!!"); //----------==========Load accoutn info==========---------- new LoadingString[128]; samp_mysql_get_field("ID",LoadingString); //ID PlayerStats[playerid][pId] = strval(LoadingString); samp_mysql_get_field("user",PlayerStats[playerid][pUser]); //Username samp_mysql_get_field("pass",PlayerStats[playerid][pPass]); //Password samp_mysql_get_field("admin", LoadingString); //Admin PlayerStats[playerid][pAdmin] = strval(LoadingString); samp_mysql_get_field("kills", LoadingString); //Kills PlayerStats[playerid][pKills] = strval(LoadingString); samp_mysql_get_field("deaths", LoadingString); //Deaths PlayerStats[playerid][pDeaths] = strval(LoadingString); samp_mysql_get_field("money", LoadingString); //Money PlayerStats[playerid][pMoney] = strval(LoadingString); samp_mysql_get_field("rank", LoadingString); //rank PlayerStats[playerid][pRank] = strval(LoadingString); samp_mysql_get_field("exp", LoadingString); //exp PlayerStats[playerid][pExp] = strval(LoadingString); return 1; } SendClientMessage(playerid,COLOR_RED,"**Sorry, that password is incorrect!!"); return 1; }
Originally Posted by HighDarren (DarrenReeder)
It is still crashing
![]() Код:
public onPlayerLogin(playerid, password[]){ new playerName[MAX_PLAYER_NAME]; new result[258]; new sqlPlayerName[258]; new pass[258]; new sqlPass[258]; // official pass new sqlPassword[258]; // password enterd GetPlayerName(playerid,playerName,sizeof(playerName)); //Get Player Name samp_mysql_real_escape_string(playerName, sqlPlayerName); //String for samp_mysql format(result,sizeof(result),"SELECT * FROM accounts WHERE user='%s'",sqlPlayerName); // Format my query samp_mysql_query(result); samp_mysql_store_result(); samp_mysql_get_field("pass",pass); samp_mysql_real_escape_string(pass, sqlPass); //String for pass samp_mysql_real_escape_string(password, sqlPassword); //String for pass enterd if(strcmp(sqlPassword,sqlPass,true) == 0){ PlayerLogged[playerid] = 1; SendClientMessage(playerid,COLOR_GREEN,"**You have successfully Logged in!!"); //----------==========Load accoutn info==========---------- new LoadingString[128]; samp_mysql_get_field("ID",LoadingString); //ID PlayerStats[playerid][pId] = strval(LoadingString); samp_mysql_get_field("user",PlayerStats[playerid][pUser]); //Username samp_mysql_get_field("pass",PlayerStats[playerid][pPass]); //Password samp_mysql_get_field("admin", LoadingString); //Admin PlayerStats[playerid][pAdmin] = strval(LoadingString); samp_mysql_get_field("kills", LoadingString); //Kills PlayerStats[playerid][pKills] = strval(LoadingString); samp_mysql_get_field("deaths", LoadingString); //Deaths PlayerStats[playerid][pDeaths] = strval(LoadingString); samp_mysql_get_field("money", LoadingString); //Money PlayerStats[playerid][pMoney] = strval(LoadingString); samp_mysql_get_field("rank", LoadingString); //rank PlayerStats[playerid][pRank] = strval(LoadingString); samp_mysql_get_field("exp", LoadingString); //exp PlayerStats[playerid][pExp] = strval(LoadingString); return 1; } SendClientMessage(playerid,COLOR_RED,"**Sorry, that password is incorrect!!"); return 1; } |
Originally Posted by gamer_Z
textdraws should be CREATED for every player at startup for speed, and only SHOW or HIDE in onplayerconnect and disconnect and other things.
and if you create twice the TD maybe it will crash.. |
Originally Posted by Picharelo
Quote:
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