OnDialogResponse - Printable Version
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+---- Thread: OnDialogResponse (
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OnDialogResponse -
Antonio [G-RP] - 03.05.2010
Help! This always kicks the player for "Pressing cancle" when he/she pressed okay
Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //the callback
{
if (dialogid == 1)
{
if (response == 1) //making sure "Login" was pressed
{
if (!strcmp(inputtext, PlayerInfo[playerid][pPassword])) //checking if it is the players password
{
OnPlayerLogin(playerid,inputtext);
return 1;
}
else //incorrect password
{
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, "Invalid Password", "Invalid Password, try again", "Login", "Cancel"); //shows another dialog, with the same dialogid.
LogAttempts[playerid]++; //increments a variable to know how many time he has tried to login
if (LogAttempts[playerid] >=2) //is it greater then or equal to 2?
{
SendClientMessage(playerid, COLOR_RED, "Too many attempts, kicked");
Kick(playerid);
return 1;
}
}
else //pressed "Cancel"
{
SendClientMessage(playerid, COLOR_RED, "You must Login to play!");
Kick(playerid);
}
}
}
return 1;
}
Re: OnDialogResponse -
johnnyc - 03.05.2010
Try this:
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //the callback
{
if (dialogid == 1)
{
if (response == 1) //making sure "Login" was pressed
{
if (!strcmp(inputtext, PlayerInfo[playerid][pPassword])) //checking if it is the players password
{
OnPlayerLogin(playerid,inputtext);
return 1;
}
else //incorrect password
{
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, "Invalid Password", "Invalid Password, try again", "Login", "Cancel"); //shows another dialog, with the same dialogid.
LogAttempts[playerid]++; //increments a variable to know how many time he has tried to login
if (LogAttempts[playerid] >=2) //is it greater then or equal to 2?
{
SendClientMessage(playerid, COLOR_RED, "Too many attempts, kicked");
Kick(playerid);
return 1;
}
}
else //pressed "Cancel"
{
SendClientMessage(playerid, COLOR_RED, "You must Login to play!");
}
}
}
return 1;
}
Re: OnDialogResponse -
Joe Staff - 03.05.2010
pawn Код:
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) //the callback
{
if (dialogid == 1)
{
if (response == 1) //making sure "Login" was pressed
{
if (!strcmp(inputtext, PlayerInfo[playerid][pPassword])) //checking if it is the players password
{
OnPlayerLogin(playerid,inputtext);
return 1;
}
else //incorrect password
{
ShowPlayerDialog(playerid, dialogid, DIALOG_STYLE_INPUT, "Invalid Password", "Invalid Password, try again", "Login", "Cancel"); //shows another dialog, with the same dialogid.
LogAttempts[playerid]++; //increments a variable to know how many time he has tried to login
if (LogAttempts[playerid] >=2) //is it greater then or equal to 2?
{
SendClientMessage(playerid, COLOR_RED, "Too many attempts, kicked");
Kick(playerid);
return 1;
}
}
else //pressed "Cancel"
{
SendClientMessage(playerid, COLOR_RED, "You must Login to play!");
Kick(playerid);
}
}
}
return 1;
}
Re: OnDialogResponse -
johnnyc - 03.05.2010
Код:
else //pressed "Cancel"
{
SendClientMessage(playerid, COLOR_RED, "You must Login to play!");
Kick(playerid);
}
}
}
return 1;
}
that will still kicks the player
Re: OnDialogResponse -
CsMu - 27.07.2010
You wrote :
if(response == 1)
{
BLAH BLAH!
}
else
{
BLAH BLAH MESSAGE
Kick(playerid);
}
You should remove that Kick(playerid).