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Originally Posted by Lamano
DOES NOT WORK !!
(((HELP PLEASE!! |
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Originally Posted by MadeMan
Quote:
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C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(116) : warning 219: local variable "inputtext" shadows a variable at a preceding level Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Warning. |
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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[256]; new inputtext[256],inputtext2[256]; GetPlayerName(playerid, playername, sizeof(playername)); switch(dialogid) { case 1: { if (dini_Exists(udb_encode(playername))) { inputtext2 = dini_Get(udb_encode(playername), "password"); if (udb_hash(inputtext) != strval(inputtext2)) { SendClientMessage(playerid, COLOR_RED, "Wrong password"); } else { logged[playerid] = 1; money[playerid] = dini_Int(udb_encode(playername), "money"); score[playerid] = dini_Int(udb_encode(playername), "score"); registered[playerid] = dini_Int(udb_encode(playername), "registered"); adminlevel[playerid] = dini_Int(udb_encode(playername), "adminlevel"); format(string, sizeof(string), "%s, You are now logged in. Your adminlevel is %d, Your money is %d, and your score is %d.", playername, adminlevel[playerid], money[playerid], score[playerid]); SendClientMessage(playerid, COLOR_GREEN, string); GivePlayerMoney(playerid, money[playerid]); SetPlayerScore(playerid, score[playerid]); printf("%s has logged in",playername); return 1; } } else { format(string, sizeof(string), "The account %s does not exist yet. Type /register [password] to make an account.", playername); SendClientMessage(playerid, COLOR_RED, string); return 1; } } case 2: { if (!dini_Exists(udb_encode(playername))) { dini_Create(udb_encode(playername)); dini_IntSet(udb_encode(playername), "password", udb_hash(inputtext)); dini_IntSet(udb_encode(playername), "adminlevel", 0); dini_IntSet(udb_encode(playername), "money", 0); dini_IntSet(udb_encode(playername), "score", 0); dini_IntSet(udb_encode(playername), "registered", 0); format(string, sizeof(string), "Account %s has been made!", playername, inputtext); SendClientMessage(playerid, COLOR_GREEN, string); printf("%s has registered",playername); registered[playerid] = 1; } return 1; } } return 0; } |
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
new string[128];
new tmp2[128];
GetPlayerName(playerid, playername, sizeof(playername));
switch(dialogid)
{
case 1:
{
if (dini_Exists(udb_encode(playername)))
{
tmp2 = dini_Get(udb_encode(playername), "password");
if (udb_hash(inputtext) != strval(tmp2))
{
SendClientMessage(playerid, COLOR_RED, "Wrong password");
}
else
{
logged[playerid] = 1;
money[playerid] = dini_Int(udb_encode(playername), "money");
score[playerid] = dini_Int(udb_encode(playername), "score");
registered[playerid] = dini_Int(udb_encode(playername), "registerd");
adminlevel[playerid] = dini_Int(udb_encode(playername), "adminlevel");
format(string, sizeof(string), "%s, You are now logged in. Your adminlevel is %d, Your money is %d, and your score is %d.", playername, adminlevel[playerid], money[playerid], score[playerid]);
SendClientMessage(playerid, COLOR_GREEN, string);
GivePlayerMoney(playerid, money[playerid]);
SetPlayerScore(playerid, score[playerid]);
printf("%s has logged in",playername);
return 1;
}
}
else
{
format(string, sizeof(string), "The account %s does not exist yet. Type /register [password] to make an account.", playername);
SendClientMessage(playerid, COLOR_RED, string);
return 1;
}
}
case 2:
{
if (!dini_Exists(udb_encode(playername)))
{
dini_Create(udb_encode(playername));
dini_IntSet(udb_encode(playername), "password", udb_hash(inputtext));
dini_IntSet(udb_encode(playername), "adminlevel", 0);
dini_IntSet(udb_encode(playername), "money", 0);
dini_IntSet(udb_encode(playername), "score", 0);
dini_IntSet(udb_encode(playername), "registered", 0);
format(string, sizeof(string), "Account %s has been made!", playername, inputtext);
SendClientMessage(playerid, COLOR_GREEN, string);
printf("%s has registered",playername);
registered[playerid] = 1;
}
return 1;
}
}
return 0;
}
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C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(124) : error 047: array sizes do not match, or destination array is too small C:\Documents and Settings\Eigenaar\Bureaublad\Minigames\filterscrip ts\Minigame.pwn(169) : warning 217: loose indentation Pawn compiler 3.2.3664 Copyright © 1997-2006, ITB CompuPhase 1 Error. |
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public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[]) { new string[128]; new tmp2[128]; GetPlayerName(playerid, playername, sizeof(playername)); switch(dialogid) { case 1: { if (dini_Exists(udb_encode(playername))) { format(tmp2, sizeof(tmp2), dini_Get(udb_encode(playername), "password")); if (!strcmp(inputtext, tmp2, true)) { SendClientMessage(playerid, COLOR_RED, "Wrong password"); } else { logged[playerid] = 1; money[playerid] = dini_Int(udb_encode(playername), "money"); score[playerid] = dini_Int(udb_encode(playername), "score"); registered[playerid] = dini_Int(udb_encode(playername), "registerd"); adminlevel[playerid] = dini_Int(udb_encode(playername), "adminlevel"); format(string, sizeof(string), "%s, You are now logged in. Your adminlevel is %d, Your money is %d, and your score is %d.", playername, adminlevel[playerid], money[playerid], score[playerid]); SendClientMessage(playerid, COLOR_GREEN, string); GivePlayerMoney(playerid, money[playerid]); SetPlayerScore(playerid, score[playerid]); printf("%s has logged in",playername); return 1; } } else { format(string, sizeof(string), "The account %s does not exist yet. Type /register [password] to make an account.", playername); SendClientMessage(playerid, COLOR_RED, string); return 1; } } case 2: { if (!dini_Exists(udb_encode(playername))) { dini_Create(udb_encode(playername)); dini_IntSet(udb_encode(playername), "password", udb_hash(inputtext)); dini_IntSet(udb_encode(playername), "adminlevel", 0); dini_IntSet(udb_encode(playername), "money", 0); dini_IntSet(udb_encode(playername), "score", 0); dini_IntSet(udb_encode(playername), "registered", 0); format(string, sizeof(string), "Account %s has been made!", playername, inputtext); SendClientMessage(playerid, COLOR_GREEN, string); printf("%s has registered",playername); registered[playerid] = 1; } return 1; } } return 0; } |