, Float:y, Float:z;|
Originally Posted by [N
BL!nk ]
Wait, your creating Gates on the player? |
public Sfpdgateopen()
{
for (new i = 0; i < MAX_PLAYERS; i++)
{
if(IsPlayerConnected(i) && IsSpawned[i] == 1)
{
new Float:x, Float:y, Float:z;
GetPlayerPos(i, x, y, z);
if(x >= -1665.449218 && x <= -1601.449218 && y >= 658.321044 && y <= 706.321044)
{
if(gTeam[i] == TEAM_COP || gTeam[i] == TEAM_ARMY || PlayerAdminLevel[i] == 1337)
{
if(GateWestern == 0) // closed
{
MoveObject(sfpdgate1, 2294.1990,2510.2039,4.2959, 2);
GateWestern =1; // open
SetTimer("WesternCopGateClose",5000,0);
//if(isPlayerInArea(i, 2363.7737, -1135.5779, 2366.7964, -1125.8202))
}
}
}
}
}
}
public Sfpdgateclose()
{
if(GateWestern == 1) // open
{
MoveObject(sfpdgate1, 2294.1990,2500.2039,4.2959, 2);
GateWestern =0; // closed
//if(isPlayerInArea(i, 2363.7737, -1135.5779, 2366.7964, -1125.8202))
}
}