[HELP] Weapon ammo out... - Printable Version
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+---- Thread: [HELP] Weapon ammo out... (
/showthread.php?tid=144471)
[HELP] Weapon ammo out... -
whitedragon - 27.04.2010
How do that when ammo go-s 0 then set something off?
Re: [HELP] Weapon ammo out... -
-Rebel Son- - 27.04.2010
I don't understand.. Example?
Re: [HELP] Weapon ammo out... -
dice7 - 27.04.2010
I wrote this completely out of my head. Not sure if It'll work, but, afaik, it should
pawn Код:
new
iNewPlayerWeapon[MAX_PLAYERS],
iPlayerWeapon[MAX_PLAYERS];
public OnPlayerUpdate(playerid)
{
iNewPlayerWeapon[playerid] = GetPlayerWeapon(playerid);
if(iNewPlayerWeapon[playerid] != iPlayerWeapon[playerid])
{
OnPlayerWeaponChange(playerid, iNewPlayerWeapon[playerid], iPlayerWeapon[playerid]);
iPlayerWeapon[playerid] = iNewPlayerWeapon[playerid];
}
return 1;
}
forward OnPlayerWeaponChange(playerid, newweapon, oldweapon);
public OnPlayerWeaponChange(playerid, neweapon, oldweapon)
{
new
weapons[13][2],
i = 0;
for (; i < 13; i++) GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]);
for (i = 0; i < 13; i++) if (weapons[i][0] == oldweapon) i = 30;
if (i != 30)
{
//player ran out of ammo on a weapon
}
return 1;
}
Re: [HELP] Weapon ammo out... -
whitedragon - 28.04.2010
Quote:
Originally Posted by [N
BL!nk ]
I don't understand.. Example?
|
Like when people just run out off bullets( 0-0 ) i can set some value to something....
Re: [HELP] Weapon ammo out... -
MafiaGuy™ - 28.04.2010
Код:
GivePlayerWeapon(GetPlayerWeapon(playerid),200);
Re: [HELP] Weapon ammo out... -
Whitetiger - 28.04.2010
pawn Код:
new tmp = GetPlayerWeaponState(playerd);
if(tmp == WEAPONSTATE_NO_BULLETS) {
//player has no ammo
}
//https://sampwiki.blast.hk/wiki/GetPlayerWeaponState
Re: [HELP] Weapon ammo out... -
whitedragon - 28.04.2010
Quote:
Originally Posted by [___
Whitetiger [ www.sampcommunity.com] ]
Код:
new tmp = GetPlayerWeaponState(playerd);
if(tmp == WEAPONSTATE_NO_BULLETS) {
//player has no ammo
}
//https://sampwiki.blast.hk/wiki/GetPlayerWeaponState
|
Like this?
pawn Код:
new tmp = GetPlayerWeaponState(playerid);
if(tmp == WEAPONSTATE_NO_BULLETS) {
if(tmp == 4){PlayerInfo[playerid][psomething]=0;}//???
}
but where i added it?
Re: [HELP] Weapon ammo out... -
RyDeR` - 28.04.2010
Quote:
Originally Posted by dice7
I wrote this completely out of my head. Not sure if It'll work, but, afaik, it should
pawn Код:
new iNewPlayerWeapon[MAX_PLAYERS], iPlayerWeapon[MAX_PLAYERS];
public OnPlayerUpdate(playerid) { iNewPlayerWeapon[playerid] = GetPlayerWeapon(playerid); if(iNewPlayerWeapon[playerid] != iPlayerWeapon[playerid]) { OnPlayerWeaponChange(playerid, iNewPlayerWeapon[playerid], iPlayerWeapon[playerid]); iPlayerWeapon[playerid] = iNewPlayerWeapon[playerid]; } return 1; }
forward OnPlayerWeaponChange(playerid, newweapon, oldweapon); public OnPlayerWeaponChange(playerid, neweapon, oldweapon) { new weapons[13][2], i = 0; for (; i < 13; i++) GetPlayerWeaponData(playerid, i, weapons[i][0], weapons[i][1]); for (i = 0; i < 13; i++) if (weapons[i][0] == oldweapon) i = 30;
if (i != 30) { //player ran out of ammo on a weapon } return 1; }
|
Here a similar version of OnPlayerWeaponChange: >>
https://sampwiki.blast.hk/wiki/OnPlayerUpdate