[Solved] ResetPlayerInfo + Loop - Printable Version
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+---- Thread: [Solved] ResetPlayerInfo + Loop (
/showthread.php?tid=144119)
[Solved] ResetPlayerInfo + Loop -
Miguel - 25.04.2010
In the past I used to reset the player data by this way:
pawn Код:
ResetPlayerData(playerid)
{
Var[playerid][ID] = 0;
Var[playerid][Name] = EOS;
}
But it takes too long to add because there are a lot of cells for "Var". Then I thought, what if I use a loop? so I tried this:
pawn Код:
ResetPlayerData(playerid)
{
for(new i = 0; i < MAX_P_VAR; i ++)
{
switch(i)
{
case 1..8: Var[playerid][i] = EOS; // this line error
case 9, 15, 20: Var[playerid][i] = -1; // if I added this it would show another error
}
}
}
But it returns an error.
Код:
mygm.pwn(168) : warning 213: tag mismatch
Is there a way to do what I want?
Re: ResetPlayerInfo + Loop -
smeti - 25.04.2010
Quote:
Originally Posted by SAWC™
pawn Код:
ResetPlayerData(playerid) { for(new i = 0; i < MAX_P_VAR; i ++) { switch(i) { case: 1..8: Var[playerid][i] = EOS; // this line error case: 9, 15, 20: Var[playerid][i] = -1; // if I added this it would show another error } } }
|

case: 1..8: wrong
Re: ResetPlayerInfo + Loop -
Miguel - 25.04.2010
Quote:
Originally Posted by Phento
Quote:
Originally Posted by SAWC™
pawn Код:
ResetPlayerData(playerid) { for(new i = 0; i < MAX_P_VAR; i ++) { switch(i) { case: 1..8: Var[playerid][i] = EOS; // this line error case: 9, 15, 20: Var[playerid][i] = -1; // if I added this it would show another error } } }
|

case: 1..8: wrong
|
My bad, but that's not the error.
Re: ResetPlayerInfo + Loop -
woot - 25.04.2010
Try;
pawn Код:
case 1..8: strcpy(Var[playerid][i], EOS);
strcpy if you don't have it (******);
pawn Код:
stock strcpy(dest[], src[])
{
new i = 0;
while ((dest[i] = src[i])) i++;
}
Re: ResetPlayerInfo + Loop -
Miguel - 25.04.2010
It doesn't work, still returning the same error...
pawn Код:
enum pinfo{id, name, pass}
pawn Код:
new Var[MAX_PLAYERS][pinfo];
pawn Код:
ResetPlayerData(playerid)
{
for(new i = 0; i < 3; i ++) // 0 == id, 1 == name, 2 == pass
{
switch(i)
{
case 0: Var[playerid][i] = -1;
case 1, 2: Var[playerid][i] = EOS;
}
}
}
That's why I'm trying to do...
Re: ResetPlayerInfo + Loop -
smeti - 25.04.2010
Not tested.
Try it so:
pawn Код:
enum pinfo
{
id,
name[MAX_PLAYER_NAME],
pass[32]
};
new Var[MAX_PLAYERS][pinfo];
stock ResetPlayerData(playerid)
{
for(new i = 0; pinfo:i < pinfo; i++)
{
switch(i)
{
case 0: Var[playerid][pinfo:i] = -1; // Decimal -- enum pinfo id
case 1..2: Var[playerid][pinfo:i] = EOS; // string -- enum pinfo name, pass,
}
}
}
Re: ResetPlayerInfo + Loop -
Miguel - 25.04.2010
Quote:
Originally Posted by Phento
Not tested.
Try it so:
pawn Код:
enum pinfo { id, name[MAX_PLAYER_NAME], pass[32] };
new Var[MAX_PLAYERS][pinfo];
stock ResetPlayerData(playerid) { for(new i = 0; pinfo:i < pinfo; i++) { switch(i) { case 0: Var[playerid][pinfo:i] = -1; // Decimal -- enum pinfo id case 1..2: Var[playerid][pinfo:i] = EOS; // string -- enum pinfo name, pass, } } }
|
Amazing!
Thank you so much!