dcmd_register(playerid,params[]) { new plrip[128]; GetPlayerIp(playerid,plrip,sizeof(plrip)); if (PLAYERLIST_authed[playerid]) return SystemMsg(playerid,"You are already logged into your account"); if (udb_Exists(PlayerName(playerid))) return SystemMsg(playerid,"This name is registered, please use /login password to log in."); if (RegisterLoginDisabled == 1337) return SystemMsg(playerid,"New Account Registrations are Disabled. This is due to maintenance"); if (strlen(params)==0) return SystemMsg(playerid,"Use: /register password to create a new account"); if (udb_Create(PlayerName(playerid),params)) { dUserSetINT(PlayerName(playerid)).("money",7500); dUserSetINT(PlayerName(playerid)).("bankcash",5000); dUserSetINT(PlayerName(playerid)).("regplayer",0); dUserSetINT(PlayerName(playerid)).("score",0); dUserSetINT(PlayerName(playerid)).("adminlevel",0); dUserSetINT(PlayerName(playerid)).("deaths",0); dUserSetINT(PlayerName(playerid)).("totaljailtime",0); dUserSetINT(PlayerName(playerid)).("nameban",0); dUserSetINT(PlayerName(playerid)).("connectedminute",0); dUserSetINT(PlayerName(playerid)).("connectedhour",0); dUserSetINT(PlayerName(playerid)).("timesfuckedoff",0); dUserSetINT(PlayerName(playerid)).("RegularPlayer",0); dUserSet(PlayerName(playerid)).("ipaddress",plrip); return SystemMsg(playerid,"Your Account has been created. Login with /login password now to log in (Before Spawn)"); } return true; }
Originally Posted by YeahYeahYeahs
Just create the new file of the new name and set the stats to the ones from the old name and delete the old name.
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Originally Posted by Freddo
The way I do it (in my current filebased script) I delete the old file, change their name, save the players data with the new name (if the file doesn't exist before saving, it's created).
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if( ! fexist( var_with_file_name ) )
{
dini_Create( var_with_file_name );
}
Originally Posted by Freddo
It's simple. Just use fremove( var_with_file_name ); and then where you save player data add:
pawn Код:
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udb_RenameUser(nickname[], newnick[])