CMD:v(playerid, params[])
{
if(PlayerInfo[playerid][Level] >= 3 || IsPlayerAdmin(playerid))
{
new car, colour1, colour2, vehicle, Int, Float: Angle, Float: X,Float: Y,Float: Z, world;
GetPlayerPos(playerid, X, Y, Z); Int = GetPlayerInterior(playerid); world = GetPlayerVirtualWorld(playerid); GetPlayerFacingAngle(playerid,Angle);
if(sscanf(params, "dzz", car, colour1, colour2)) return SendClientMessage(playerid, Red,"USAGE: /v [model ID] [colour 1] [colour 2]");
if(!strlen(colour1)) colour1st = random(126); else colour1st = strval(tmp2);
if(!strlen(colour2)) colour2nd = random(126); else colour2nd = strval(tmp3);
if(!strlen(params)) return SendClientMessage(playerid, Red,"USAGE: /v [model ID] [colour 1] [colour 2]");
if(car < 400 || car > 611) return SendClientMessage(playerid, Red, "Invalid Vehicle Model");
vehicle = CreateVehicle(car, X+3, Y, Z, Angle, colour1, colour2, -1);
vName = GetVehicleName(vehicle);
if(world > 0) return SetVehicleVirtualWorld(vehicle,world);
LinkVehicleToInterior(vehicle,Int);
format(string, sizeof(string), "%s successfully spawned. To destroy it, use /dv", vName);
return SendClientMessage(playerid,White,string);
} else return 0;
}
else colour1st = strval(colour1);
else colour2nd = strval(colour2);
Originally Posted by //exora
pawn Код:
![]() |
CMD:v(playerid, params[]
{
new car, colour1, colour2;
if(!sscanf(params, "ddd", car, colour1, colour2))
{
//code here
}
else if(!sscanf(params, "d", car))
{
//same code here with random colours
}
else return SendClientMessage(playerid, Red, "USAGE: /v [modelid] [colour1 optional] [colour2 optional]");
return 1;
}
new
car[20],
col1 = -1,
col2 = -1,
spaces = 0;
if (sscanf(params, "sz", car, msg4))
{
SendClientMessage(playerid, COLOR_SYSTEM, "*** USAGE: /gangcar [carname] [custom name] [color1] [color2]");
SendClientMessage(playerid, COLOR_SYSTEM, "*** You need to be in a turf you own to use this command.");
SendClientMessage(playerid, COLOR_SYSTEM, "*** Color1 and Color2 are optional.");
return 1;
}
new lenght, idx;
for(lenght = strlen(msg4), idx = 0; idx < lenght; idx++) //checks for spaces (name_SPACE_color1_SPACE_color2)
{
if(msg4[idx] == ' ')
{
spaces++;
}
}
if(spaces > 2) //more then just 3 words, cancel the process
{
SendClientMessage(playerid, COLOR_SYSTEM, "*** USAGE: /gangcar [carname] [custom name] [color1] [color2]");
SendClientMessage(playerid, COLOR_SYSTEM, "*** You need to be in a turf you own to use this command.");
SendClientMessage(playerid, COLOR_SYSTEM, "*** Color1 and Color2 are optional.");
return 1;
}
else if(spaces == 0) //just the car name, store in the global variable
{
format(CarName[ turf ], MAX_PLAYER_NAME, "%s", msg4);
}
else if (spaces == 1) //one parameter to much, the last one will be ignored
{
if (sscanf(msg4, "sz", CarName[ turf ], msg1))
{
SendClientMessage(playerid, COLOR_SYSTEM, "*** USAGE: /gangcar [carname] [custom name] [color1] [color2]");
SendClientMessage(playerid, COLOR_SYSTEM, "*** You need to be in a turf you own to use this command.");
SendClientMessage(playerid, COLOR_SYSTEM, "*** Color1 and Color2 are optional.");
return 1;
}
}
else if (spaces == 2)//car name, col1, col2 = perfect
{
if (sscanf(msg4, "sdd", CarName[ turf ], col1, col2))
{
SendClientMessage(playerid, COLOR_SYSTEM, "*** USAGE: /gangcar [carname] [custom name] [color1] [color2]");
SendClientMessage(playerid, COLOR_SYSTEM, "*** You need to be in a turf you own to use this command.");
SendClientMessage(playerid, COLOR_SYSTEM, "*** Color1 and Color2 are optional.");
return 1;
}
}
new id, col1, col2, string[128];
sscanf(cmdtext, "dz", id, string);
if(sscanf(string, "dd", col1, col2))
{
//use random colors
}
CMD:v(playerid, params[])
{
if(PlayerInfo[playerid][Level] >= 3 || IsPlayerAdmin(playerid))
{
new car, vIsName, colour1, colour2, vehicle, Int, Float: Angle, Float: X,Float: Y,Float: Z, world;
if(sscanf(params, "ddd", car, colour1, colour2)) return SendClientMessage(playerid, Red, "USAGE: /v [ModelID/Name] [Colour 1] [Colour 2] (Colours optional)");
{
GetPlayerPos(playerid, X, Y, Z); Int = GetPlayerInterior(playerid); world = GetPlayerVirtualWorld(playerid); GetPlayerFacingAngle(playerid,Angle);
if(car < 400 || car > 611) return SendClientMessage(playerid, Red, "Invalid Vehicle Model");
if(!IsNumeric(car)) vIsName = GetVehicleModelIDFromName(car); else vIsName = strval(car); // This bit I'm stuck at :|
vehicle = CreateVehicle(vIsName, X+3, Y, Z, Angle, colour1, colour2, -1);
vName = GetVehicleName(vehicle);
if(world > 0) return SetVehicleVirtualWorld(vehicle,world);
LinkVehicleToInterior(vehicle,Int);
DynamicV[vehicle] = 1;
format(string, sizeof(string), "%s successfully spawned. To destroy it, use /dc", vName);
return SendClientMessage(playerid,White,string);
}
else if(sscanf(params, "d", car))
{
GetPlayerPos(playerid, X, Y, Z); Int = GetPlayerInterior(playerid); world = GetPlayerVirtualWorld(playerid); GetPlayerFacingAngle(playerid,Angle);
if(car < 400 || car > 611) return SendClientMessage(playerid, Red, "Invalid Vehicle Model");
if(!IsNumeric(car)) vIsName = GetVehicleModelIDFromName(car); else vIsName = strval(car);
vehicle = CreateVehicle(vIsName, X+3, Y, Z, Angle, -1, -1, -1);
vName = GetVehicleName(vehicle);
if(world > 0) return SetVehicleVirtualWorld(vehicle,world);
LinkVehicleToInterior(vehicle,Int);
DynamicV[vehicle] = 1;
format(string, sizeof(string), "%s successfully spawned. To destroy it, use /dc", vName);
return SendClientMessage(playerid,White,string);
}
} else return 0;
return 1;
}
CMD:v(playerid, params[])
{
if(PlayerInfo[playerid][Level] >= 3 || IsPlayerAdmin(playerid))
{
new car[ 64 ], vIsName, colour1, colour2, vehicle, Int, Float: Angle, Float: X,Float: Y,Float: Z, world;
if(sscanf(params, "sdd", car, colour1, colour2)) return SendClientMessage(playerid, Red, "USAGE: /v [ModelID/Name] [Colour 1] [Colour 2] (Colours optional)");
{
GetPlayerPos(playerid, X, Y, Z); Int = GetPlayerInterior(playerid); world = GetPlayerVirtualWorld(playerid); GetPlayerFacingAngle(playerid,Angle);
if(!IsNumeric(car)) vIsName = GetVehicleModelIDFromName(car); else vIsName = strval(car); // This bit I'm stuck at :|
if(car < 400 || car > 611) return SendClientMessage(playerid, Red, "Invalid Vehicle Model");
vehicle = CreateVehicle(vIsName, X+3, Y, Z, Angle, colour1, colour2, -1);
if(world > 0) return SetVehicleVirtualWorld(vehicle,world);
LinkVehicleToInterior(vehicle,Int);
DynamicV[vehicle] = 1;
format(string, sizeof(string), "%s successfully spawned. To destroy it, use /dc", GetVehicleName(vehicle));
return SendClientMessage(playerid,White,string);
}
else if(sscanf(params, "s", car))
{
GetPlayerPos(playerid, X, Y, Z); Int = GetPlayerInterior(playerid); world = GetPlayerVirtualWorld(playerid); GetPlayerFacingAngle(playerid,Angle);
if(!IsNumeric(car)) vIsName = GetVehicleModelIDFromName(car); else vIsName = strval(car);
if(car < 400 || car > 611) return SendClientMessage(playerid, Red, "Invalid Vehicle Model");
vehicle = CreateVehicle(vIsName, X+3, Y, Z, Angle, -1, -1, -1);
if(world > 0) return SetVehicleVirtualWorld(vehicle,world);
LinkVehicleToInterior(vehicle,Int);
DynamicV[vehicle] = 1;
format(string, sizeof(string), "%s successfully spawned. To destroy it, use /dc", GetVehicleName(vehicle));
return SendClientMessage(playerid,White,string);
}
} else return 0;
return 1;
}
(4147) : error 033: array must be indexed (variable "car")
//(4152) : error 017: undefined symbol "GetVehicleName"
(4155) : warning 225: unreachable code
(4155) : error 029: invalid expression, assumed zero
(4155) : warning 215: expression has no effect
(4155) : error 001: expected token: ";", but found "if"
(4159) : error 033: array must be indexed (variable "car")
//(4164) : error 017: undefined symbol "GetVehicleName"
CMD:v(playerid, params[])
{
if(PlayerInfo[playerid][Level] >= 3 || IsPlayerAdmin(playerid))
{
new car[ 64 ], string[128], vIsName, colour1, colour2, vehicle, Int, Float: Angle, Float: X,Float: Y,Float: Z, world;
if(sscanf(params, "sdd", car, colour1, colour2)) return SendClientMessage(playerid, Red, "USAGE: /v [ModelID/Name] [Colour 1] [Colour 2] (Colours optional)");
{
GetPlayerPos(playerid, X, Y, Z); Int = GetPlayerInterior(playerid); world = GetPlayerVirtualWorld(playerid); GetPlayerFacingAngle(playerid,Angle);
if(!IsNumeric(car)) vIsName = GetVehicleModelIDFromName(car); else vIsName = strval(car); // This bit I'm stuck at :|
if(car < 400 || car > 611) return SendClientMessage(playerid, Red, "Invalid Vehicle Model");
vehicle = CreateVehicle(vIsName, X+3, Y, Z, Angle, colour1, colour2, -1);
if(world > 0) return SetVehicleVirtualWorld(vehicle,world);
LinkVehicleToInterior(vehicle,Int);
DynamicV[vehicle] = 1;
format(string, sizeof(string), "%s successfully spawned. To destroy it, use /dc", GetVehicleName(vehicle));
return SendClientMessage(playerid,White,string);
}
else if(sscanf(params, "s", car)) // Line 4155 here
{
GetPlayerPos(playerid, X, Y, Z); Int = GetPlayerInterior(playerid); world = GetPlayerVirtualWorld(playerid); GetPlayerFacingAngle(playerid,Angle);
if(!IsNumeric(car)) vIsName = GetVehicleModelIDFromName(car); else vIsName = strval(car);
if(car < 400 || car > 611) return SendClientMessage(playerid, Red, "Invalid Vehicle Model");
vehicle = CreateVehicle(vIsName, X+3, Y, Z, Angle, -1, -1, -1);
if(world > 0) return SetVehicleVirtualWorld(vehicle,world);
LinkVehicleToInterior(vehicle,Int);
DynamicV[vehicle] = 1;
format(string, sizeof(string), "%s successfully spawned. To destroy it, use /dc", GetVehicleName(vehicle));
return SendClientMessage(playerid,White,string);
}
} else return 0;
return 1;
}
if(sscanf(params, "s", car)) return SendClientMessage(/*error message*/
else
{
//code...
}
CMD:car(playerid,params[]) {
if(AccountInfo[playerid][aAdminLevel] >= 1) {
new tmp[128], tmp2[128], tmp3[128], Index; tmp = strtok(params,Index), tmp2 = strtok(params,Index); tmp3 = strtok(params,Index);
if(isnull(tmp)) return SendClientMessage(playerid, red, "USAGE: /car [Modelid/Name] [colour1] [colour2]");
new car, colour1, colour2, sendername[MAX_PLAYER_NAME];
if(!IsNumeric(tmp)) car = GetVehicleModelIDFromName(tmp); else car = strval(tmp);
if(car < 400 || car > 611) return SendClientMessage(playerid, red, "ERROR: Invalid Vehicle Model");
if(isnull(tmp2)) colour1 = random(126); else colour1 = strval(tmp2);
if(isnull(tmp3)) colour2 = random(126); else colour2 = strval(tmp3);
new LVehicleID,Float:X,Float:Y,Float:Z, Float:Angle,int1; GetPlayerPos(playerid, X,Y,Z); GetPlayerFacingAngle(playerid,Angle); int1 = GetPlayerInterior(playerid);
LVehicleID = CreateVehicle(car, X+3,Y,Z, Angle, colour1, colour2, -1); LinkVehicleToInterior(LVehicleID,int1);
CreatedCars[CreatedCar] = LVehicleID;
CreatedCar ++;
GetPlayerName(playerid, sendername, sizeof(sendername));
//format(string, sizeof(string), "%s spawned a \"%s\" (Model:%d) colour (%d, %d), at %0.2f, %0.2f, %0.2f", sendername, VehNames[car-400], car, colour1, colour2, X, Y, Z);
format(string, sizeof(string), "You have spawned a \"%s\" (Model:%d) colour (%d, %d)", VehNames[car-400], car, colour1, colour2);
PutPlayerInVehicle(playerid, LVehicleID, 0);
return SendClientMessageToAdmins(ADMIN_RED, string, 1);
}
return 1;
}