Hi All....
I really need help on you not has enough money.
i mean when i buy some weapon, i not has enough money it will say ." sorry you not has enough money" something like that
Код:
#include <a_samp>
public OnFilterScriptInit()
{
print("-----------------------------------------");
print(" WEAPON MENU BY ZYTARMIX (it me new name :P stboyz xD");
print("-----------------------------------------");
return 1;
}
public OnFilterScriptExit()
{
return 1;
}
public OnPlayerCommandText(playerid, cmdtext[])
{
if (strcmp("/wmenu", cmdtext, true, 12) == 0)
{
ShowPlayerDialog(playerid, 8777, 2, "Select Type Of Weapon", "Melee 100$\nThrown 900$\nPistols 1200$\nShotguns 3000$\nSub-machine gun 1000$\nRifles 5000$\nHeavy weapons 7000$\nHand held 500$\nApparel 800$\nSpecial 1050$", "Select", "Exit");
return 1;
}
return 0;
}
public OnDialogResponse(playerid, dialogid, response, listitem, inputtext[])
{
if(response == 1)
{
switch(dialogid)
{
case 8777:
{
switch(listitem)
{
case 0: ShowPlayerDialog(playerid, 8778, 2, "Melee 100$", "Brass knuckles \nGolf club \nNite stick \nKnife \nBaseball bat\nShovel\nPool cue\nKatana\nChainsaw\nPurple dildo\nShort dildo\nLong vibrator\nLong vibrator\nFlowers\nCane", "Buy", "Cancel");
case 1: ShowPlayerDialog(playerid, 8779, 2, "Thrown 900$", "Grenades\nTear Gas\nMolotov cocktail", "Buy", "Cancel");
case 2: ShowPlayerDialog(playerid, 8780, 2, "Pistols 1200$", "9mm Pistol\nSilenced pistol\nDesert eagle", "Buy", "Cancel");
case 3: ShowPlayerDialog(playerid, 8781, 2, "Shotguns 3000$", "Shotgun\nSawn-off shotgun\nCombat shotgun", "Buy", "Cancel");
case 4: ShowPlayerDialog(playerid, 8782, 2, "Sub-machine gun 1000$", "Micro Uzi\nMP5\nTEC9", "Buy", "Cancel");
case 5: ShowPlayerDialog(playerid, 8783, 2, "Rifles 5000$", "AK47\nM4\nCountry rifle\nSniper rifle", "Buy", "Cancel");
case 6: ShowPlayerDialog(playerid, 8784, 2, "Heavy weapons 7000$", "Rocket Launcher\nHS-Rocket Launcher\nFlame thrower\nMinigun", "Buy", "Cancel");
case 7: ShowPlayerDialog(playerid, 8785, 2, "Hand held 500$", "Spray can\nFire extinguisher\nCamera", "Buy", "Cancel");
case 8: ShowPlayerDialog(playerid, 8786, 2, "Apparel 800$", "Night vision\nThermal goggles\nParachute", "Buy", "Cancel");
case 9: ShowPlayerDialog(playerid, 8787, 2, "Special 1050$", "Satchel charges\nDetonator", "Buy", "Cancel");
}
}
case 8778:
{
new weapons[] = {1,2,3,4,5,6,7,8,9,10,11,12,13,14,15};
GivePlayerMoney(playerid,-100);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8779:
{
new weapons[] = {16,17,18};
GivePlayerMoney(playerid,-900);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8780:
{
new weapons[] = {22,23,24};
GivePlayerMoney(playerid,-1200);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8781:
{
new weapons[] = {25,26,27};
GivePlayerMoney(playerid,-3000);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8782:
{
new weapons[] = {28,29,32};
GivePlayerMoney(playerid,-1000);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8783:
{
new weapons[] = {30,31,33,34};
GivePlayerMoney(playerid,-5000);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8784:
{
new weapons[] = {35,36,37,38};
GivePlayerMoney(playerid,-7000);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8785:
{
new weapons[] = {41,42,43,44};
GivePlayerMoney(playerid,-500);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8786:
{
new weapons[] = {44,45,46};
GivePlayerMoney(playerid,-800);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
case 8787:
{
new weapons[] = {39,40};
GivePlayerMoney(playerid,-1050);
return GivePlayerWeapon(playerid, weapons[listitem], 500);
}
}
}
return 1;
}