#include <a_samp> #define Color 0x008080FF //======================= new NombreAutos[212][] = { "Landstalker", "Bravura", "Buffalo", "Linerunner", "Perrenial", "Sentinel", "Dumper", "Firetruck", "Trashmaster", "Stretch", "Manana", "Infernus", "Voodoo", "Pony", "Mule", "Cheetah", "Ambulance", "Leviathan", "Moonbeam", "Esperanto", "Taxi", "Washington", "Bobcat", "Whoopee", "BF Injection", "Hunter", "Premier", "Enforcer", "Securicar", "Banshee", "Predator", "Bus", "Rhino", "Barracks", "Hotknife", "Trailer 1", "Previon", "Coach", "Cabbie", "Stallion", "Rumpo", "RC Bandit", "Romero", "Packer", "Monster", "Admiral", "Squalo", "Seasparrow", "Pizzaboy", "Tram", "Trailer 2", "Turismo", "Speeder", "Reefer", "Tropic", "Flatbed", "Yankee", "Caddy", "Solair", "Berkley's RC Van", "Skimmer", "PCJ-600", "Faggio", "Freeway", "RC Baron", "RC Raider", "Glendale", "Oceanic", "Sanchez", "Sparrow", "Patriot", "Quad", "Coastguard", "Dinghy", "Hermes", "Sabre", "Rustler", "ZR-350", "Walton", "Regina", "Comet", "BMX", "Burrito", "Camper", "Marquis", "Baggage", "Dozer", "Maverick", "News Chopper", "Rancher", "FBI Rancher", "Virgo", "Greenwood", "Jetmax", "Hotring", "Sandking", "Blista Compact", "Police Maverick", "Boxvillde", "Benson", "Mesa", "RC Goblin", "Hotring Racer A", "Hotring Racer B", "Bloodring Banger", "Rancher", "Super GT", "Elegant", "Journey", "Bike", "Mountain Bike", "Beagle", "Cropduster","Stunt", "Tanker", "Roadtrain", "Nebula", "Majestic", "Buccaneer", "Shamal", "Hydra", "FCR-900", "NRG-500", "HPV1000", "Cement Truck", "Tow Truck", "Fortune", "Cadrona", "FBI Truck", "Willard", "Forklift", "Tractor", "Combine", "Feltzer", "Remington", "Slamvan", "Blade", "Freight", "Streak", "Vortex", "Vincent", "Bullet", "Clover", "Sadler", "Firetruck LA", "Hustler", "Intruder", "Primo", "Cargobob", "Tampa", "Sunrise", "Merit", "Utility", "Nevada", "Yosemite", "Windsor", "Monster A", "Monster B", "Uranus", "Jester", "Sultan", "Stratum", "Elegy", "Raindance", "RC Tiger", "Flash", "Tahoma", "Savanna", "Bandito", "Freight Flat", "Streak Carriage", "Kart", "Mower", "Dune", "Sweeper", "Broadway", "Tornado", "AT-400", "DFT-30", "Huntley", "Stafford", "BF-400", "News Van", "Tug", "Trailer 3", "Emperor", "Wayfarer", "Euros", "Hotdog", "Club", "Freight Carriage", "Trailer 4", "Andromada", "Dodo", "RC Cam", "Launch", "Police Car (LSPD)", "Police Car (SFPD)", "Police Car (LVPD)", "Police Ranger", "Picador", "S.W.A.T", "Alpha", "Phoenix", "Glendale", "Sadler", "Luggage Trailer A", "Luggage Trailer B", "Stairs", "Boxville", "Tiller", "Utility Trailer" }; //========================= new PlayerText3D:Velocimetro3Dtext; new VelocimetroXao; //====================== public OnFilterScriptInit(){ VelocimetroXao = SetTimer("Velocimetro", 500, 1); return 1; } forward Velocimetro(); public Velocimetro() { for(new p = 0; p < GetMaxPlayers(); p++) if(IsPlayerConnected(p) && !IsPlayerNPC(p)) { new vehicleid = GetPlayerVehicleID(p); if(vehicleid) { new string[128], Float:X, Float:Y, Float:Z, Float:PointToPoint, Float:vhealth; GetVehicleVelocity(vehicleid, X, Y, Z); PointToPoint = (floatsqroot(floatpower(X, 2) + floatpower(Y, 2) + floatpower(Z, 2)))*100; GetVehicleHealth(vehicleid,vhealth); format(string,sizeof string ,"escribe tu publicidad aqui \nVehiculo: %s\nEstado: %.2f\nVelocidad: %ikm/h", NombreAutos[GetVehicleModel(vehicleid)-400], vhealth, floatround(PointToPoint, floatround_floor)); DeletePlayer3DTextLabel(p, Velocimetro3Dtext); Velocimetro3Dtext = CreatePlayer3DTextLabel(p, string, Color, 0.0,-1.6,-0.35,20.0, INVALID_PLAYER_ID, vehicleid); } else if(p) { DeletePlayer3DTextLabel(p, Velocimetro3Dtext); } } } public OnFilterScriptExit() { KillTimer(VelocimetroXao); for(new p = 0; p < GetMaxPlayers(); p++) DeletePlayer3DTextLabel(p, Velocimetro3Dtext); return 1; }
Originally Posted by luillixd
TE AMO CHEE
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