Buildings - Printable Version
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+---- Thread: Buildings (
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Buildings -
Tony1337 - 15.04.2010
Hey Everyone, I was wondering if someone could tell me or show me how to make it so you walk up to a door and pop up in a interior and then be able to exit it also. Thanks!
Re: Buildings -
russo666 - 15.04.2010
You can do that with 'checkpoints'.
Re: Buildings -
Noredine - 15.04.2010
Test did it, with Check Point.
Re: Buildings -
Tony1337 - 15.04.2010
Alright, can you give me a example?
Re: Buildings -
Noredine - 15.04.2010
Quote:
Originally Posted by Tony1337
Alright, can you give me a example?
|
pawn Code:
public OnPlayerSpawn(playerid)
{
SetPlayerCheckpoint(playerid, X, Y, Z, 3.0);
return 1;
}
public OnPlayerEnterCheckpoint(playerid)
{
SetPlayerPos(playerid,X,Y,Z);
printf("Player %i is now at the building checkpoint!",playerid);
if (IsPlayerInCheckpoint(playerid))
{
SetPlayerPos(playerid,X,Y,Z);
}
return 1;
}
public OnPlayerLeaveCheckpoint(playerid)
{
printf("Player %i have left a building checkpoint!",playerid);
return 1;
}
Enjoy !
Re: Buildings -
Tony1337 - 15.04.2010
Alright thanks you but there is 2 problems.
1) Once your in the building you can't exit.
2) I can only make one because it would just take me to the same place.
can I solve these?
Re: Buildings -
Thrarod - 15.04.2010
Use pickups, in cps you cant define chepoint id but in pickups you can so if (pickupid==Buil1) blahblahblah, search wiki!
Re: Buildings -
Tony1337 - 15.04.2010
True, BUT When you use pickups there is also no way to make a exit?
Re: Buildings -
Noredine - 16.04.2010
You can create check point in the building
For after the player go to the building for exit.
Or if you want just admin can exit it.
You create with a exception.
IfPlayerIsAdmin (Just Example)
Re: Buildings -
Steven82 - 16.04.2010
eh......i kinda like the pickup methhood, very easy.