if(strcmp(cmd, "/veh", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
new carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);
CreatedCars[CreatedCar] = carid;
CreatedCar ++;
format(string, sizeof(string), " Vehicle %d spawned.", carid);
SendClientMessage(playerid, COLOR_GREY, string);
}
return 1;
}
if(strcmp(cmd, "/apark", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
carid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
// GetPlayerFacingAngle(playerid, a);
GetVehicleZAngle(carid, a);
if(PlayerInfo[playerid][pAdmin] >= 3)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ You have parked your car in this location. ~n~");
GameTextForPlayer(playerid, "You have parked this car in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not authorized to use that command !");
return 1;
}
}
return 1;
}
if(strcmp(cmd, "/veh", true) == 0)
{
if(IsPlayerConnected(playerid))
{
if (PlayerInfo[playerid][pAdmin] < 4)
{
SendClientMessage(playerid, COLOR_GRAD1, " you are not authorized to use that command!");
return 1;
}
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new car;
car = strval(tmp);
if(car < 400 || car > 611) { SendClientMessage(playerid, COLOR_GREY, " Vehicle Number can't be below 400 or above 611 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color1;
color1 = strval(tmp);
if(color1 < 0 || color1 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
tmp = strtok(cmdtext, idx);
if(!strlen(tmp))
{
SendClientMessage(playerid, COLOR_GRAD2, "USAGE: /veh [carid] [color1] [color2]");
return 1;
}
new color2;
color2 = strval(tmp);
if(color2 < 0 || color2 > 126) { SendClientMessage(playerid, COLOR_GREY, " Color Number can't be below 0 or above 126 !"); return 1; }
new Float:X,Float:Y,Float:Z;
GetPlayerPos(playerid, X,Y,Z);
new carid;
carid = CreateVehicle(car, X,Y,Z, 0.0, color1, color2, 60000);
CreatedCars[CreatedCar] = carid;
CreatedCar ++;
format(string, sizeof(string), " Vehicle %d spawned.", carid);
SendClientMessage(playerid, COLOR_GREY, string);
}
return 1;
}
|
Originally Posted by RichyB
But I think that only vehicles you add into the gamemode pawn can be parked.
Because those vehicles are assigned an ID. But for /veh, it doesnt assign an ID to each vehicle. Thats how I see it. |

new File:ParkedCars;
if(!fexist("CarParked.txt")) ParkedCars = fopen("CarParked.txt", io_readwrite);
else if(fexist("CarParked.txt")) ParkedCars = fopen("CarParked.txt", io_append);
if(strcmp(cmd, "/apark", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
carid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(PlayerInfo[playerid][pAdmin] >= 3)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ You have parked your car in this location. ~n~");
GameTextForPlayer(playerid, "You have parked this car in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
ParkedCars = fopen("CarParked.txt", io_append);
format(string, sizeof(string), "%d,%d,%d,%d,%d,%d,%d;",CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo]);
fwrite(ParkedCars, string);
fclose(ParkedCars);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not authorized to use that command !");
return 1;
}
}
return 1;
}
stock LoadStaticVehiclesFromFile(const filename[])
{
new File:file_ptr;
new line[256];
new var_from_line[64];
new vehicletype;
new Float:SpawnX;
new Float:SpawnY;
new Float:SpawnZ;
new Float:SpawnRot;
new Color1, Color2;
new index;
new vehicles_loaded;
file_ptr = fopen(filename,filemode:io_read);
if(!file_ptr) return 0;
vehicles_loaded = 0;
while(fread(file_ptr,line,256) > 0)
{
index = 0;
index = token_by_delim(line,var_from_line,',',index);
if(index == (-1)) continue;
vehicletype = strval(var_from_line);
if(vehicletype < 400 || vehicletype > 611) continue;
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnX = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnY = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnZ = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
SpawnRot = floatstr(var_from_line);
index = token_by_delim(line,var_from_line,',',index+1);
if(index == (-1)) continue;
Color1 = strval(var_from_line);
index = token_by_delim(line,var_from_line,';',index+1);
Color2 = strval(var_from_line);
AddStaticVehicleEx(vehicletype,SpawnX,SpawnY,SpawnZ,SpawnRot,Color1,Color2,(30*60));
vehicles_loaded++;
}
fclose(file_ptr);
printf("Loaded %d vehicles total",vehicles_loaded);
return vehicles_loaded;
}
stock token_by_delim(const string[], return_str[], delim, start_index)
{
new x=0;
while(string[start_index] != EOS && string[start_index] != delim) {
return_str[x] = string[start_index];
x++;
start_index++;
}
return_str[x] = EOS;
if(string[start_index] == EOS) start_index = (-1);
return start_index;
}
LoadStaticVehiclesFromFile("CarParked.txt");
And get a backup of your GM so if it breaks dont flame at me 
"
|
0,1157322356,-998992438,1108424020,1129668028,36,1; |
if(strcmp(cmd, "/apark", true) == 0)
{
if(IsPlayerConnected(playerid))
{
new Float:x,Float:y,Float:z;
new Float:a;
new carid;
carid = GetPlayerVehicleID(playerid);
GetPlayerName(playerid, playername, sizeof(playername));
GetVehiclePos(carid, x, y, z);
GetVehicleZAngle(carid, a);
if(PlayerInfo[playerid][pAdmin] >= 3)
{
CarInfo[carid][cLocationx] = x;
CarInfo[carid][cLocationy] = y;
CarInfo[carid][cLocationz] = z;
CarInfo[carid][cAngle] = a;
format(string, sizeof(string), "~n~ You have parked your car in this location. ~n~");
GameTextForPlayer(playerid, "You have parked this car in this position. It will respawn here.", 10000, 3);
OnPropUpdate();
OnPlayerUpdate(playerid);
DestroyVehicle(carid);
ParkedCars = fopen("CarParked.txt", io_append);
format(string, sizeof(string), "%.1f,%.1f,%.1f,%.1f,%.1f,%.1f,%.1f;",CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz],CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo]);
fwrite(ParkedCars, string);
fclose(ParkedCars);
CreateVehicle(CarInfo[carid][cModel],CarInfo[carid][cLocationx],CarInfo[carid][cLocationy],CarInfo[carid][cLocationz]+1.0,CarInfo[carid][cAngle],CarInfo[carid][cColorOne],CarInfo[carid][cColorTwo],60000);
return 1;
}
else
{
SendClientMessage(playerid, COLOR_GREY, " You are not authorized to use that command !");
return 1;
}
}
return 1;
}

Np bro thank you fro trying
Do you got a MSN? if you want send it with PM