new Text:Kill_Streak[MAX_PLAYERS]; new Text:Kill[MAX_PLAYERS]; new Text:Deaths[MAX_PLAYERS]; new Death[MAX_PLAYERS]; new kills[MAX_PLAYERS]; new killstreak[MAX_PLAYERS];
for(new i=0;i<MAX_PLAYERS;i++) { Kill_Streak[i] = TextDrawCreate(11.000000,288.000000,"Kill Streak: 0"); TextDrawAlignment(Kill_Streak[i],0); TextDrawBackgroundColor(Kill_Streak[i],0x000000ff); TextDrawFont(Kill_Streak[i],1); TextDrawLetterSize(Kill_Streak[i],0.699999,1.600000); TextDrawColor(Kill_Streak[i],0x00ff0099); TextDrawSetOutline(Kill_Streak[i],1); TextDrawSetProportional(Kill_Streak[i],1); TextDrawSetShadow(Kill_Streak[i],1); } for(new i=0;i<MAX_PLAYERS;i++) { Kill[i] = TextDrawCreate(11.000000,273.000000,"Kills: 0"); // 273 normalt TextDrawAlignment(Kill[i],0); TextDrawBackgroundColor(Kill[i],0x000000ff); TextDrawFont(Kill[i],1); TextDrawLetterSize(Kill[i],0.699999,1.600000); TextDrawColor(Kill[i],0x00ff0099); TextDrawSetOutline(Kill[i],1); TextDrawSetProportional(Kill[i],1); TextDrawSetShadow(Kill[i],1); } for(new i=0;i<MAX_PLAYERS;i++) { Deaths[i] = TextDrawCreate(11.000000,258.000000,"Deaths: 0"); // 273 normalt TextDrawAlignment(Deaths[i],0); TextDrawBackgroundColor(Deaths[i],0x000000ff); TextDrawFont(Deaths[i],1); TextDrawLetterSize(Deaths[i],0.699999,1.600000); TextDrawColor(Deaths[i],0x00ff0099); TextDrawSetOutline(Deaths[i],1); TextDrawSetProportional(Deaths[i],1); TextDrawSetShadow(Deaths[i],1);
TextDrawShowForPlayer(playerid,Kill_Streak[playerid]); TextDrawShowForPlayer(playerid,Kill[playerid]); TextDrawShowForPlayer(playerid,Deaths[playerid]);
new szString[128]; killstreak[killerid]++; format(szString,sizeof(szString),"Kill Streak: %d",killstreak[killerid]); TextDrawSetString(Kill_Streak[killerid],szString); new szxString[128]; kills[killerid]++; format(szxString,sizeof(szxString),"Kills: %d",kills[killerid]); TextDrawSetString(Kill[killerid],szxString); new DString[128]; Death[playerid]++; format(DString,sizeof(DString),"Deaths: %d",Death[playerid]); TextDrawSetString(Deaths[playerid],DString);
Originally Posted by Naxix
Ye, i can understand you have to use that, but i already used it one time OnPlayerDeath, so how am i gonna use it on the same textdraw again?
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new szString[128]; killstreak[killerid]++; format(szString,sizeof(szString),"Kill Streak: %d",killstreak[killerid]); TextDrawSetString(Kill_Streak[killerid],szString); { TextDrawDestroy(kill_streak); } new szString[128]; killstreak[killerid]++; format(szString,sizeof(szString),"Kill Streak: %d",killstreak[killerid]); TextDrawSetString(Kill_Streak[killerid],szString);
killstreak[killerid]++;
for(new i=0; i<MAX_PLAYERS; i++){ killstreak[i] = 0; }