if(strcmp(cmd, "/prender", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid) || gTeam[playerid] == 12) { if(OnDuty[playerid] != 1 && PlayerInfo[playerid][pMembro] == 1 && PlayerInfo[playerid][pMembro] == 17) { SendClientMessage(playerid, COLOR_GREY, " Vocк nгo estб de plantгo!"); return 1; } if(!PlayerToPoint(6.0, playerid, 268.3327,77.8972,1001.0391)) {// Jail spot SendClientMessage(playerid, COLOR_GREY, " Voce nгo estб perto da cela, nгo pode prender o suspeito !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [preзo] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]"); return 1; } moneys = strval(tmp); if(moneys < 1 || moneys > 99999) { SendClientMessage(playerid, COLOR_GREY, " O Preзo nгo pode ser menor que R$1 ou maior que R$99999 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [preзo] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]"); return 1; } new time = strval(tmp); if(time < 1 || time > 20) { SendClientMessage(playerid, COLOR_GREY, " O Tempo nao pode ser menor que 1 nem maior que 20 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [preзo] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]"); return 1; } new bail = strval(tmp); if(bail < 0 || bail > 1) { SendClientMessage(playerid, COLOR_GREY, " Fianca nao pode ser menor que 0 nem maior que 1 !"); return 1; } tmp = strtok(cmdtext, idx); if(!strlen(tmp)) { SendClientMessage(playerid, COLOR_GRAD2, "USE: /prender [preзo] [tempo (minutos)] [fianca (0=nao 1=sim)] [preco da fianca]"); return 1; } new bailprice = strval(tmp); if(bailprice < 0 || bailprice > 3000000) { SendClientMessage(playerid, COLOR_GREY, " O Preзo nao pode ser menor que %0 nem maior que R$3000000 !"); return 1; } new suspect = GetClosestPlayer(playerid); if(IsPlayerConnected(suspect)) { if(GetDistanceBetweenPlayers(playerid,suspect) < 5) { GetPlayerName(suspect, giveplayer, sizeof(giveplayer)); GetPlayerName(playerid, sendername, sizeof(sendername)); if(WantedLevel[suspect] < 1) { SendClientMessage(playerid, COLOR_GREY, " O Jogador deve ter no minimo 1 nivel de procurado!"); return 1; } format(string, sizeof(string), "* Prendeu %s !", giveplayer); SendClientMessage(playerid, COLOR_LIGHTBLUE, string); GivePlayerMoneyEx(suspect, -moneys); format(string, sizeof(string), "Preso por %s ~n~ fou R$%d", sendername, moneys); GameTextForPlayer(suspect, string, 5000, 5); ResetPlayerWeapons(suspect); if(PlayerInfo[playerid][pMembro]==1||PlayerInfo[playerid][pLider]==1) { format(string, sizeof(string), "<< Policial Militar %s prendeu o suspeito %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); } else if(PlayerInfo[playerid][pMembro]==2||PlayerInfo[playerid][pLider]==2) { format(string, sizeof(string), "<< Policial Militar [BOPE] %s prendeu o suspeito %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); } else if(PlayerInfo[playerid][pMembro]==12||PlayerInfo[playerid][pLider]==12) { format(string, sizeof(string), "<< Policial Militar [GATE] %s prendeu o suspeito %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); } else if(PlayerInfo[playerid][pMembro]==17||PlayerInfo[playerid][pLider]==17) { format(string, sizeof(string), "<< Policia Civil %s prendeu o suspeito %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); } else if(PlayerInfo[playerid][pMembro]==3||PlayerInfo[playerid][pLider]==3) { format(string, sizeof(string), "<< Exйrcito %s prendeu o suspeito %s >>", sendername, giveplayer); OOCNews(COLOR_LIGHTRED, string); } SetPlayerInterior(suspect, 6); SetPlayerPos(suspect,264.6288,77.5742,1001.0391); PlayerInfo[suspect][pJailTime] = time * 60; if(bail == 1) { JailPrice[suspect] = bailprice; format(string, sizeof(string), "Voce foi preso por %d Segundos. Bail: R$%d", PlayerInfo[suspect][pJailTime], JailPrice[suspect]); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } else { JailPrice[suspect] = 0; format(string, sizeof(string), "Voce foi preso por %d Segundos. Bail: Unable", PlayerInfo[suspect][pJailTime]); SendClientMessage(suspect, COLOR_LIGHTBLUE, string); } PlayerInfo[suspect][pJailed] = 1; PlayerInfo[suspect][pArrested] += 1; SetPlayerFree(suspect,playerid, "Got Arrested"); WantedPoints[suspect] = 0; WantedLevel[suspect] = 0; WantAdvogado[suspect] = 1; }//distance }//not connected else { SendClientMessage(playerid, COLOR_GREY, " Nao e o suficiente para fechar a prisao."); return 1; } } else { SendClientMessage(playerid, COLOR_GREY, " Voce nгo e Policial/Exйrcito !"); return 1; } }//not connected return 1; } |
if(strcmp(cmd, "/procurados", true) == 0) { if(IsPlayerConnected(playerid)) { if(gTeam[playerid] == 2 || IsACop(playerid) || gTeam[playerid] == 12) { new x; SendClientMessage(playerid, COLOR_GREEN, "Suspeitos:"); for(new i=0; i < MAX_PLAYERS; i++) { if(IsPlayerConnected(i)) { if(WantedLevel[i] > 0) { GetPlayerName(i, giveplayer, sizeof(giveplayer)); format(string, sizeof(string), "%s%s(%d): %d", string,giveplayer,i,WantedLevel[i]); x++; if(x > 3) { SendClientMessage(playerid, COLOR_YELLOW, string); x = 0; format(string, sizeof(string), ""); } else { format(string, sizeof(string), "%s, ", string); } } } } if(x <= 3 && x > 0) { string[strlen(string)-2] = '.'; SendClientMessage(playerid, COLOR_YELLOW, string); } } else { SendClientMessage(playerid, COLOR_GREY, " Vocк nгo й um Cop / FBI / BOPE !"); } }//not connected return 1; } |
public OnPlayerCommandText(playerid, cmdtext[]) |
Originally Posted by Junior_Vercetti
Depois de
Quote:
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Originally Posted by (o)Trydon
Junior й proibido 2 post ao mesmo tempo
E poste isto em codigos nope em quote use # para posta em codigos |