Originally Posted by LucasB[FL
]
Good job! I'm already doing other mod with more functions but I don't know if I'll release it. Ah, my script have KITT scanners, transformations to Normal, Attack, 4x4 and Old School, seaways, missiles, automatic door... Don't want to compete, are just informations about a project that may be public. |
if (strcmp("/attackmod", cmdtext, true, 10) == 0) { if(IsPlayerInVehicle(playerid, kitt[0])) { if(Attackmod[playerid] == 0) { AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); // Nitro AddVehicleComponent(GetPlayerVehicleID(playerid), 1087); // Hydraulics AddVehicleComponent(GetPlayerVehicleID(playerid), 1001); // Spoiler AddVehicleComponent(GetPlayerVehicleID(playerid), 1006); // Roof Scoop AddVehicleComponent(GetPlayerVehicleID(playerid), 1019); // Exhaust AddVehicleComponent(GetPlayerVehicleID(playerid), 1007); // Left Side Skirt AddVehicleComponent(GetPlayerVehicleID(playerid), 1017); // Right Side Skirt AddVehicleComponent(GetPlayerVehicleID(playerid), 1074); // Mega Wheels PlayerPlaySound(playerid,1133,0.0,0.0,0.0); SendClientMessage(playerid,COLOR_GREEN,"You have activated the Attack Mod!"); Attackmod[playerid] = 1; } else if(Attackmod[playerid] == 1) { RemoveVehicleComponent(GetPlayerVehicleID(playerid),1010); RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1087); // Hydraulics RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1001); // Spoiler RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1006); // Roof Scoop RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1019); // Exhaust RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1007); // Left Side Skirt RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1017); // Right Side Skirt RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1074); // Mega Wheels SendClientMessage(playerid,COLOR_GREEN,"You have deactivated the Attack Mod!"); Attackmod[playerid] = 0; return 1; } } return 1; }
Originally Posted by armyoftwo
Код:
if (strcmp("/attackmod", cmdtext, true, 10) == 0) { if(IsPlayerInVehicle(playerid, kitt[0])) { if(Attackmod[playerid] == 0) { AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); // Nitro AddVehicleComponent(GetPlayerVehicleID(playerid), 1087); // Hydraulics AddVehicleComponent(GetPlayerVehicleID(playerid), 1001); // Spoiler AddVehicleComponent(GetPlayerVehicleID(playerid), 1006); // Roof Scoop AddVehicleComponent(GetPlayerVehicleID(playerid), 1019); // Exhaust AddVehicleComponent(GetPlayerVehicleID(playerid), 1007); // Left Side Skirt AddVehicleComponent(GetPlayerVehicleID(playerid), 1017); // Right Side Skirt AddVehicleComponent(GetPlayerVehicleID(playerid), 1074); // Mega Wheels PlayerPlaySound(playerid,1133,0.0,0.0,0.0); SendClientMessage(playerid,COLOR_GREEN,"You have activated the Attack Mod!"); Attackmod[playerid] = 1; } else if(Attackmod[playerid] == 1) { RemoveVehicleComponent(GetPlayerVehicleID(playerid),1010); RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1087); // Hydraulics RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1001); // Spoiler RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1006); // Roof Scoop RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1019); // Exhaust RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1007); // Left Side Skirt RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1017); // Right Side Skirt RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1074); // Mega Wheels SendClientMessage(playerid,COLOR_GREEN,"You have deactivated the Attack Mod!"); Attackmod[playerid] = 0; return 1; } } return 1; } |