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Originally Posted by LucasB[FL
]
Good job! I'm already doing other mod with more functions but I don't know if I'll release it. Ah, my script have KITT scanners, transformations to Normal, Attack, 4x4 and Old School, seaways, missiles, automatic door... Don't want to compete, are just informations about a project that may be public. |
if (strcmp("/attackmod", cmdtext, true, 10) == 0)
{
if(IsPlayerInVehicle(playerid, kitt[0]))
{
if(Attackmod[playerid] == 0)
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); // Nitro
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087); // Hydraulics
AddVehicleComponent(GetPlayerVehicleID(playerid), 1001); // Spoiler
AddVehicleComponent(GetPlayerVehicleID(playerid), 1006); // Roof Scoop
AddVehicleComponent(GetPlayerVehicleID(playerid), 1019); // Exhaust
AddVehicleComponent(GetPlayerVehicleID(playerid), 1007); // Left Side Skirt
AddVehicleComponent(GetPlayerVehicleID(playerid), 1017); // Right Side Skirt
AddVehicleComponent(GetPlayerVehicleID(playerid), 1074); // Mega Wheels
PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
SendClientMessage(playerid,COLOR_GREEN,"You have activated the Attack Mod!");
Attackmod[playerid] = 1;
}
else if(Attackmod[playerid] == 1)
{
RemoveVehicleComponent(GetPlayerVehicleID(playerid),1010);
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1087); // Hydraulics
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1001); // Spoiler
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1006); // Roof Scoop
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1019); // Exhaust
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1007); // Left Side Skirt
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1017); // Right Side Skirt
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1074); // Mega Wheels
SendClientMessage(playerid,COLOR_GREEN,"You have deactivated the Attack Mod!");
Attackmod[playerid] = 0;
return 1;
}
}
return 1;
}
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Originally Posted by armyoftwo
Код:
if (strcmp("/attackmod", cmdtext, true, 10) == 0)
{
if(IsPlayerInVehicle(playerid, kitt[0]))
{
if(Attackmod[playerid] == 0)
{
AddVehicleComponent(GetPlayerVehicleID(playerid), 1010); // Nitro
AddVehicleComponent(GetPlayerVehicleID(playerid), 1087); // Hydraulics
AddVehicleComponent(GetPlayerVehicleID(playerid), 1001); // Spoiler
AddVehicleComponent(GetPlayerVehicleID(playerid), 1006); // Roof Scoop
AddVehicleComponent(GetPlayerVehicleID(playerid), 1019); // Exhaust
AddVehicleComponent(GetPlayerVehicleID(playerid), 1007); // Left Side Skirt
AddVehicleComponent(GetPlayerVehicleID(playerid), 1017); // Right Side Skirt
AddVehicleComponent(GetPlayerVehicleID(playerid), 1074); // Mega Wheels
PlayerPlaySound(playerid,1133,0.0,0.0,0.0);
SendClientMessage(playerid,COLOR_GREEN,"You have activated the Attack Mod!");
Attackmod[playerid] = 1;
}
else if(Attackmod[playerid] == 1)
{
RemoveVehicleComponent(GetPlayerVehicleID(playerid),1010);
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1087); // Hydraulics
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1001); // Spoiler
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1006); // Roof Scoop
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1019); // Exhaust
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1007); // Left Side Skirt
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1017); // Right Side Skirt
RemoveVehicleComponent(GetPlayerVehicleID(playerid), 1074); // Mega Wheels
SendClientMessage(playerid,COLOR_GREEN,"You have deactivated the Attack Mod!");
Attackmod[playerid] = 0;
return 1;
}
}
return 1;
}
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