
new Text:Kills; new kills[MAX_PLAYERS];
TextDrawShowForPlayer(playerid,Kills);
OnPlayerDeath(playerid,kilerid,reason)
{
kills[killerid]++;
format(killcounter,sizeof(killcounter),"Kills :%d",kills);
TextDrawSetString(Kills,killcounter);
return 1;
}
Kills = TextDrawCreate(11.000000,273.000000,"Kills :"); TextDrawAlignment(Kills,0); TextDrawBackgroundColor(Kills,0x000000ff); TextDrawFont(Kills,1); TextDrawLetterSize(Kills,0.699999,1.600000); TextDrawColor(Kills,0x00ff0099); TextDrawSetOutline(Kills,1); TextDrawSetProportional(Kills,1); TextDrawSetShadow(Kills,1);
TextDrawSetString(Kills, killscounter);
TextDrawSetString(Text:Kills, killscounter);
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Originally Posted by Etch ❽ H
Try This (Not Tested) :
Top Of Script : Код:
new Text:txtKills[MAX_PLAYERS]; new kills[MAX_PLAYERS]; Код:
TextDrawShowForPlayer(playerid,txtKills[playerid]); Код:
OnPlayerDeath(playerid,kilerid,reason)
{
new szString[128];
kills[killerid]++;
format(szString,sizeof(szString),"Kills :%d",kills[killerid]);
TextDrawSetString(txtKills[killerid],szString);
return 1;
}
Код:
for(new i=0;i<MAX_PLAYERS;i++)
{
txtKills[i] = TextDrawCreate(11.000000,273.000000,"Kills :0");
TextDrawAlignment(txtKills[i],0);
TextDrawBackgroundColor(txtKills[i],0x000000ff);
TextDrawFont(txtKills[i],1);
TextDrawLetterSize(txtKills[i],0.699999,1.600000);
TextDrawColor(txtKills[i],0x00ff0099);
TextDrawSetOutline(txtKills[i],1);
TextDrawSetProportional(txtKills[i],1);
TextDrawSetShadow(txtKills[i],1);
}
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