dcmd_rob(playerid,params[]) {
if (justrobbed[playerid] == 1) return SendClientMessage(playerid, red, "You can not rob anyone. You must wait two minutes before attempting to rob another person.");
if(!strlen(params)) return SendClientMessage(playerid, red, "USAGE: /rob [playerid]");
new player1, playername[MAX_PLAYER_NAME], robber[MAX_PLAYER_NAME], string[128];
player1 = strval(params);
if (playerid == player1) return SendClientMessage(playerid, red, "You can not rob yourself!");
if(IsPlayerConnected(player1) && player1 != INVALID_PLAYER_ID) {
new Float:x, Float:y, Float:z;
GetPlayerPos(player1,x,y,z);
if (IsPlayerInRangeOfPoint(playerid, 5, x, y, z)){
justrobbed[playerid] = 1;
SetTimerEx("Rob", 120000, false, "%d", playerid);
GetPlayerName(player1, playername, sizeof(playername)); GetPlayerName(playerid, robber, sizeof(robber));
switch(random(5))
{
case 1:
{
format(string,sizeof(string),"You have just been robbed by %s!",robber); SendClientMessage(player1,red,string);
format(string,sizeof(string),"You have just robbed %s and got a +2 wanted level, and $500",playername); SendClientMessage(playerid,red,string);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 2);
GivePlayerMoney(playerid, 500);
GivePlayerMoney(player1, - 500);
}
case 2, 3, 4, 5:
{
format(string,sizeof(string),"You fail to rob %s, You just got 2 stars!",playername); SendClientMessage(playerid,red,string);
format(string,sizeof(string),"%s has tried, but failed to rob you!",robber); SendClientMessage(player1,red,string);
SetPlayerWantedLevel(playerid, GetPlayerWantedLevel(playerid) + 2);
}
}
} else return SendClientMessage(playerid, red, "You are not close enough to that player to rob them.");
} else return SendClientMessage(playerid, red, "Player is not connected");
return 1;
}
case 2:
case 3:
case 4:
case 5:
{
//code
case 2, 3, 4, 5:
|
Originally Posted by 13smithc
Il give it a try
EDIT: Nope, invalid function or declaration at the case area |
SetTimerEx("Rob", 120000, false, "%d", playerid); print("6");
public Rob(playerid)
{
justrobbed[playerid] = 0;
return 1;
}