CreateExplosion(x, y, z, 7, 500.0);
GetObjectPos(Nuke, x, y, z);
CreateExplosion(x, y, z, 7, 9000.999);
CreateExplosion(x, y, z+3, 7, 9000.999);
CreateExplosion(x, y, z+6, 7, 9000.999);
CreateExplosion(x, y, z+9, 7, 9000.999);
CreateExplosion(x, y, z+12, 7, 9000.999);
CreateExplosion(x, y, z+15, 7, 9000.999);
CreateExplosion(x, y, z+18, 7, 9000.999);
CreateExplosion(x, y, z+21, 7, 9000.999);
CreateExplosion(x, y, z+24, 7, 9000.999);
CreateExplosion(x, y, z+27, 7, 9000.999);
CreateExplosion(x, y, z+33, 7, 9000.999);
CreateExplosion(x, y, z+39, 7, 9000.999);
CreateExplosion(x, y, z+42,7, 9000.999);
CreateExplosion(x, y, z+45, 7, 9000.999);
CreateExplosion(x, y, z+51, 7, 9000.999);
DestroyObject(Nuke);
Originally Posted by ziomal432
SA:MP has limits and the 'yellow' explosion will be visible only in short distance of position. The last argument only makes the player push into opposed direction of epicenter
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