// Start funnel CreateObject2(8357, 626.79, 903.38, 1.37, 0.00, -33.00, 0.00); CreateObject2(8357, 639.17, 869.61, 1.37, 0.00, -33.00, 34.00); CreateObject2(8357, 637.61, 903.57, 1.37, 0.00, -33.00, 90.00); CreateObject2(8357, 613.22, 918.71, 1.37, 0.00, -33.00, 130.00); CreateObject2(8357, 571.72, 871.76, 1.37, 0.00, -33.00, 150.00); CreateObject2(8357, 578.83, 845.93, 1.37, 0.00, -33.00, 180.00); CreateObject2(8357, 609.01, 825.77, 1.37, 0.00, -33.00, -20.00); CreateObject2(8357, 635.98, 866.53, 1.37, 0.00, -33.00, -60.00); CreateObject2(8357, 615.35, 840.34, 1.37, 0.00, -33.00, -120.00); CreateObject2(8357, 643.39, 857.58, 15.68, 0.00, -48.00, 0.00); CreateObject2(8357, 616.86, 934.69, 15.68, 0.00, -48.00, 34.00); CreateObject2(8357, 646.15, 919.34, 15.68, 0.00, -48.00, 90.00); CreateObject2(8357, 602.26, 931.18, 15.68, 0.00, -48.00, 130.00); CreateObject2(8357, 621.68, 815.78, 15.68, 0.00, -48.00, -20.00); CreateObject2(8357, 586.09, 819.97, 15.68, 0.00, -48.00, -60.00); CreateObject2(8357, 610.71, 819.04, 15.68, 0.00, -48.00, -120.00); CreateObject2(8357, 582.67, 923.15, 15.68, 0.00, -48.00, 150.00); CreateObject2(8357, 560.98, 906.45, 15.68, 0.00, -48.00, 180.00); CreateObject2(8357, 658.45, 857.19, -1.64, 0.00, -68.00, 0.00); CreateObject2(8357, 663.21, 892.51, 38.03, 0.00, -68.00, 34.00); CreateObject2(8357, 632.44, 934.50, 38.03, 0.00, -68.00, 90.00); CreateObject2(8357, 601.51, 950.03, 38.03, 0.00, -68.00, 130.00); CreateObject2(8357, 584.56, 957.40, 38.03, 0.00, -68.00, 150.00); CreateObject2(8357, 546.08, 906.51, 38.03, 0.00, -68.00, 180.00); CreateObject2(8357, 638.28, 832.63, 38.03, 0.00, -68.00, -60.00); CreateObject2(8357, 599.24, 806.87, 38.03, 0.00, -68.00, -120.00); // End funnel CreateObject2(8357, 415.32, 897.40, 30.87, -21.00, 0.00, 80.00); // Ramp 1 CreateObject2(1559, 601.00, 882.00, -43.00, 0.00, 0.00, 0.00); // Mark for middle of the funnel (lol) // Begin ramp CreateObject2(8357, 382.93, 648.66, 91.61, -11.00, 0.00, -46.00); CreateObject2(8357, 343.55, 610.61, 131.46, -33.00, 0.00, -46.00); CreateObject2(8357, 327.06, 595.77, 184.32, -71.00, 0.00, -46.00); CreateObject2(8357, 286.09, 556.20, 349.22, -71.00, 0.00, -46.00); CreateObject2(8357, 416.74, 701.56, 95.65, -11.00, 90.00, -46.00); CreateObject2(8357, 343.74, 631.16, 140.16, -33.00, 90.00, -46.00); CreateObject2(8357, 460.74, 745.13, 90.89, 11.00, 90.00, -46.00); CreateObject2(8357, 432.25, 675.86, 99.85, -11.00, -90.00, -46.00); CreateObject2(8357, 360.86, 607.25, 140.16, -33.00, -90.00, -46.00); CreateObject2(8357, 348.88, 596.20, 184.32, -71.00, -90.00, -46.00); CreateObject2(8357, 306.20, 555.10, 354.07, -71.00, -90.00, -46.00); CreateObject2(8357, 286.50, 575.61, 354.30, -71.00, 90.00, -46.00); CreateObject2(8357, 328.40, 616.15, 184.32, -71.00, 90.00, -46.00); CreateObject2(8357, 644.64, 833.05, 40.73, 0.00, -68.00, -20.00); CreateObject2(8355, 212.43, 485.08, 462.87, -11.00, 0.00, -46.00); CreateObject2(8357, 466.21, 729.84, 74.54, 11.00, 0.00, -46.00); CreateObject2(8355, 558.45, 818.72, 125.66, 0.00, 180.00, -46.00); CreateObject2(8357, 479.58, 722.00, 90.89, 11.00, -90.00, -46.00); // End of ramp
Originally Posted by XRVX
Maybe because there are to many objects at one place
then it crashes ahd the same with 2 loopings near each other |
Originally Posted by diamondo25
Quote:
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Exception At Address: 0x00544BC8 Registers: EAX: 0x00000000 EBX: 0x00B99A74 ECX: 0x04C8E9E0 EDX: 0x00000800 ESI: 0x00000000 EDI: 0x0DC885B4 EBP: 0x00B99A7C ESP: 0x0028FBF8 EFLAGS: 0x00010246 Stack: +0000: 0x0028FC54 0x0DC885B4 0x00563220 0x0DC885B4 +0010: 0x00000045 0x00000048 0x0000004A 0x000000A0 +0020: 0x00000045 0x0000004D 0x00000000 0x43F33A52 +0030: 0x445EAE0C 0x441D9C9F 0x443AAE96 0x0028FD58 +0040: 0x0083C9CB 0x00000000 0x00563257 0x18CF0C48 +0050: 0x03F53B2E 0x0DC885B4 0x00000000 0x18CF0C48 +0060: 0x03F4BE46 0x0DC885B4 0x000000E7 0x13CFBFEC +0070: 0x18CC3CC8 0x00000000 0x00000000 0x00000000 +0080: 0x00000000 0x00000000 0x00000000 0xBF31D522 +0090: 0x3F3826A7 0x33BBBD2E 0xBF3F1BF4 0x3F3826A7 +00A0: 0x3F31D522 0x00000000 0x3F2A4035 0xB3826A1A +00B0: 0x33870C52 0xBF800000 0xBCA929A4 0x440B9CCD +00C0: 0x444CAE14 0x42FB51EC 0x4438EEE0 0x03F4F89B +00D0: 0x000000E7 0x18CC3CC8 0x3D7DF3B7 0x13CFBFEC +00E0: 0xBF7FF2DD 0x38CC7134 0xBF7FF4A0 0xBC98AEF5 +00F0: 0x38CC7134 0xBCA4099F 0xBC98AB36 0x3F7FE77B +0100: 0x03F53BD6 0x435B58A6 0x4433B200 0x40B16425 +0110: 0x18C9E7D0 0x03F5512D 0x0000004B 0x18CEF800 +0120: 0x03F32F2A 0x03F2AE01 0x3D7DF3B7 0xFFFFFFFF +0130: 0x04A492F8 0x0028FD68 0x00000000 0x3D7DF3B7 SCM Op: 0x53F, lDbg: 0 Game Version: US 1.0 State Information: Ped Context: 0 |
Exception At Address: 0x00536DF4 Registers: EAX: 0x04491972 EBX: 0x0028F34C ECX: 0x04D25260 EDX: 0xFF76C712 ESI: 0x04CFE9E0 EDI: 0x00893EA4 EBP: 0x0028F358 ESP: 0x0028E9F4 EFLAGS: 0x00010286 Stack: +0000: 0xFFFFFFFF 0x0083C9C9 0x00000000 0x00827DC7 +0010: 0x00893EA4 0xFFFFFFFF 0x0028EA1C 0x00893E9C +0020: 0x0028F34C 0x0028F358 0x0028EA5C 0x00827007 +0030: 0x0083C9C0 0x0028F34C 0x00000103 0x19930520 +0040: 0x00893EA4 0x00000000 0xFFFFFFFF 0x00000000 +0050: 0x0028EA30 0x0028E5C8 0x0028EACC 0x00825EA4 +0060: 0x008882E0 0x00000001 0x0028EA7C 0x00827A30 +0070: 0x0028F34C 0x0028EBC4 0x00893EA4 0xFFFFFFFF +0080: 0x00000000 0x00000000 0x0028EAB4 0x008215C6 +0090: 0x0028EB24 0x0028F34C 0x0028EBD0 0x0028EBC4 +00A0: 0x00893EA4 0x00000000 0x00000000 0x00000000 +00B0: 0x00000000 0x00000000 0x00000000 0x00893EA4 +00C0: 0x0028EAD8 0x77D887B9 0x0028EB24 0x0028F34C +00D0: 0x0028EBD0 0x0028EBC4 0x0028F34C 0x77D887F4 +00E0: 0x0028F34C 0x0028EEA0 0x77D8878B 0x0028EB24 +00F0: 0x0028F34C 0x0028EBD0 0x0028EBC4 0x0083C9CB +0100: 0x00000001 0x0028EB24 0x0028F34C 0x77D88B32 +0110: 0x0028EB24 0x0028F34C 0x0028EBD0 0x0028EBC4 +0120: 0x0083C9CB 0x0028FF78 0x00888078 0x00000000 +0130: 0xC0000027 0x00000002 0x00000000 0x008218AC SCM Op: 0x453, lDbg: 0 Game Version: US 1.0 State Information: Ped Context: 0 |
Originally Posted by XRVX
Do you use a object streamer?
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