Doubt with a checkpoint thing - Printable Version
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Doubt with a checkpoint thing -
RoamPT - 05.04.2010
Well my doubt is, how can i make an checkpoint appear at an custom position when the the player is near that position, example:
X player approach an entrance at x,y,z pos using 2.0 range, when i enteres that range a checkpoint appears, and after he leaves that range the same checkpoint destroys.
Re: Doubt with a checkpoint thing -
dice7 - 05.04.2010
Use a timer and IsPlayerInRangeOfPoint and then create the checkpoint
Re: Doubt with a checkpoint thing -
RoamPT - 06.04.2010
But can you or someone show me an example?
Re: Doubt with a checkpoint thing -
dice7 - 06.04.2010
pawn Код:
public OnGameModeInit()
{
SetTimer("AreaCheck", 1000, 1);
return 0;
}
forward AreaCheck();
public AreaCheck()
{
for (new playerid = 0, max = GetMaxPlayers(); playerid < m; playerid++)
{
if (IsPlayerConnected(playerid))
{
if (IsPlayerInRangeOfPoint(playerid, 2.0, x, y, z))
{
SetPlayerCheckpoint(playerid, x, y, z, 3.0);
}
else //lets disable it if he's to far away
{
DisablePlayerCheckpoint(playerid);
}
}
}
}
Note that this will only work if this checkpoint is the only one on your server
Re: Doubt with a checkpoint thing -
RoamPT - 06.04.2010
How so?